Full notes
Full Rabbit Simulator update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
After the release of this game, I felt the players ’love for Bunny. Although the game introduction said that the purpose of the game is to keep collecting carrots, I still received a lot of gameplay suggestions, which made me think this game should have more Gameplay.
So I spent three days re-optimizing the game and redoing the entire AI system. Now the game has added the enemy "wolf" and has more AI bunny rabbits. I am gradually randomizing the game, hoping to build a simple ecosystem.
What's new in this patch:
Added the enemy "wolf". The wolf will bite the rabbit, and the rabbit can escape by jumping into the hole.
The map interface has added the number of AI displays, and players can check the number of existing AI rabbits at any time.
Now AI Bunny will eat, be careful it grabs your food.
AI performance has been greatly optimized, and the number of AI has now doubled.
Optimized the collision body.
Fixed the bug of tutorial.
Source
Changelog.gg summarizes and formats this update. How we read updates.
