Full notes
Full R.I.S.E. update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello clones!
What changed
- Events
- Gameplay
- Balance
R.I.S.E. changes
The Bullet Heaven 2.0 Festival is now live ! We are excited for R.I.S.E to be showcased among a group of amazing games.
If you have found our game from the event, welcome!
R.I.S.E is a dark, action roguelike with bullet hell mechanics that takes place in a never-ending cyberpunk arena of death. You will climb the floors of an arena tower, fighting hordes of aliens and robots until your death.
Once you die, your clone will respawn, and you will do it all again. Here is a quick rundown of some of our core mechanics.
Multiple playable classes with unique weapons and armors to augment their playstyle. If you don’t like a class, switch easily between runs.
Take on the arena alone or play co-op with your friends.
Every tower is procedurally generated. This allows for endless new combinations of our hand-crafted floors, resulting in different challenges every time you go on a run.
When you level up during a run, you can choose to power up your skills to further define your playstyle. Upgrading a weapon’s attack speed can have you slicing through hordes of enemies or upgrading their range can mean one swipe taking out groups of mobs all at once.
Jump right into gameplay. Don’t get bogged down with lore dumps or long cutscenes. Return to a time where games were just games!
Please considering Wishlisting us here on Steam! If you have any questions for the developers, feel free to leave a comment here or join our Discord where you can talk to us directly!
Stay sharp, The R.I.S.E Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
