In this update1
Full notes
Full R.I.P. - Reincarnation Insurance Program update
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Repeated intro
Hello, elite Operators!
What changed
- Events
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
R.I.P. - Reincarnation Insurance Program changes
In this week’s update, we’ve officially added: Keyboard controls for the upgrade rewards screen!
Easy: now you can free up your other hand and focus on more important things! Of course, beyond that—we still didn’t slack off this week, and we’re bringing you new content: the brand-new Spire map"Mining Area Purification"is live.
We’ve been carefully logging the issues you’ve reported one by one, and pushing fixes forward step by step. Going forward, we’ll Resume polishing and improving the game content, so it feels smoother the more you play—and the more you play, the more you get hooked!
Below are the details of this update:
New Map
Added Spire map: Mining Area Purification
The abandoned mining area has been eroded by a spreading virus. Operators, it’s time to reboot the facility, go deep underground, and completely destroy the mutated toxic source!
Usability
Added the "Save Backup" feature. You can now select a previous save on the game start screen to avoid losses caused by accidental save loss
When you obtain a level-up, one-of-three Tech choice, you can now select it directly with the keyboard (WASD + Space) (for one-handed play)
The ESC pause screen now includes a "Back to Main Menu" Option, making it easy to return to the main menu
A new "Challenge Again" Option is now available after winning in Void Spire, making it easy to repeat the challenge on the same floor
Now, when you go Back to base from Void Spire, you will return to the entrance of Void Spire
Music/SFX
-Base SFX
Added Open/Close SFX for the Warehouse/Store/Craftsman/Talents/Operator Select screens
Added default click and hover SFX for some screens
Added opening SFX for the map selection screen, and deploy SFX
Added SFX when lighting up Talents
Optimized the SFX for claiming rewards in the Missions screen
Combat SFX
Added popup SFX for the upgrade screen, as well as SFX for the Reroll and swap buttons
Added countdown SFX for High-threat monsters approaching
Added SFX for "Risk Cleared" appearing after killing a BOSS
Added countdown SFX when combat ends
Optimized the results screen SFX
BGM
Adjusted the BGM volume for some maps and BOSS intro animations
Swamp and Desert maps can now correctly play the Ending music after combat ends
Issue Fixes
Fixed an issue where certain achievements could not be completed
Fixed an issue where the direction could not be changed during consecutive Dashes
Fixed an issue where Mors's talent - Blitz did not trigger correctly
Fixed an issue where the Status Ailment Damage of the Tactical Skill - Polar Cyclone was incorrect
Fixed an issue where the Tactical Skill - Laser Array would be blocked by the edge of the map
Fixed an issue where the Mythic Mod [Submachine Gun - Detonation Protocol] and [Sniper Rifle - AI Pact] did not take effect after being installed on the Warwing
Fixed an issue where the Status Ailment Range of the [Black Hole] generated by an equipment effect was incorrect
Fixed an issue where the crosshair would automatically center after selecting "Open Inventory" during combat when using a controller
Fixed an issue where players could not select other options after choosing "Back" on the tech upgrade screen while playing Void Spire with a controller
If you encounter any issues while playing, you’re welcome to join our official discussion community, where you can discuss the game with other players.
Forms:
https://forms.office.com/r/jVC50yxVLn
Discord:
Ver 0.8.3.2
Version Date: 2026.4.3
Source
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