R.E.P.O.
Steam News 15 May 20266d ago

R.E.P.O. v0.4.3

Hey hey semibots! Here is yet another small update with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Shopkeeper - When disabled, ruckus tracking is now capped so they won’t wake up too angry. Item Staffs -…

Update log

Full R.E.P.O. update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey hey semibots! Here is yet another small update with some fixes and balancing!

Extracted changes

11 fixes2 additions7 changes4 removals
  • Gameplay
  • Store
  • Workshop
  • Maps
  • Fixes
  • Balance
removedCHANGESShopkeeper - When disabled, ruckus tracking is now capped so they won’t wake up too angry.
changedCHANGESItem Staffs - Smaller objects now get less particles.
changedCHANGESItem Zero Gravity Staff - Improved the effect for lifting physics objects.
changedCHANGESItem Sledge Hammer - Now unequips from inventory pre-rotated into its swing-ready pose.
removedCHANGESItem Upgrades - Disabled generic impact smoke.
changedCHANGESBattery UI - Now hides when the map is active.

CHANGES BALANCING FIXES

CHANGES

  • CosmeticShopkeeperWhen disabled, ruckus tracking is now capped so they won’t wake up too angry.
  • CosmeticItem StaffsSmaller objects now get less particles.
  • CosmeticItem Zero Gravity StaffImproved the effect for lifting physics objects.
  • CosmeticItem Sledge HammerNow unequips from inventory pre-rotated into its swing-ready pose.
  • CosmeticItem UpgradesDisabled generic impact smoke.
  • CosmeticBattery UINow hides when the map is active.
  • CosmeticCharging StationTweaked colliders to prevent gaps where items could get stuck.

BALANCING

  • CosmeticItem Roll StaffEnemies now have different effect durations based on difficulty, previously 5-5.5s for all. Level 1: 8-10s, Level 2: 6-7.25s, Level 3: 4-4.5s.
  • CosmeticItem Zero Gravity StaffEnemies now have different effect durations based on difficulty, previously 7.5-8s for all. Level 1: 12-15s, Level 2: 9-11s, Level 3: 6-7s.
  • CosmeticItem Melee WeaponsMuch faster response when unequipped out of inventory, with no delay before swinging.
  • CosmeticItem Sledge Hammer10% less durable to balance the other changes.

FIXES

  • CosmeticEnemy Birthday BoyFixed being able to attack through walls.
  • Shopkeeper - Lasers, Cart Cannons, Rubber Ducks and Shockwave Grenades are now correctly seen as ruckus by the shopkeeper. Fixed players being able to go out of bounds when grabbed by the Shopkeeper with a Feather Drone attached.

  • CosmeticValuable Arctic Snow BikeNo longer causes players to take fall damage while driving. Now easier to stand up when not being driven.
  • CosmeticC.A.R.T.Fixed carts not always tumbling players when hit as intended.
  • CosmeticItem VehiclesPlayers now sit properly in vehicles again after this was accidentally broken in the last patch. Fixed bug where players could stand up while driving.
  • CosmeticDeath Head UIFixed legs not using the correct color in some rare cases.
  • CosmeticSpectate Head UIFixed talk animation freezing when possessing their death head.
  • CosmeticToken UINo longer renders tokens outside the view.
  • CosmeticCosmetic TokensFixed an issue where players could sometimes gain infinite tokens when unable to save to disk.
  • CosmeticSave FileFixed a rare case where a save file would be deleted if the truck allowed the player to survive after dying, and the player left to the main menu in the next level.
  • CosmeticInventoryFixed items not remembering their new state when equipped or unequipped right as the level changes.
  • CosmeticEnemy Near MusicFixed a bug that prevented switching to a new track during a level.
  • CosmeticMuseum Money TrapFixed players being able to go out of bounds when grabbed by the trap with a Feather Drone attached.

Bye bye! /semiwork

Source

Steam News / 15 May 2026

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