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Steam News4 November 20258mo ago

Final Developments Before Full Release

๐Ÿ Final Updates Before Full Release With the last major update of the Early Access phase, Qume: Echoes of Sand is now one step closer to its full release.

Full notes

Full Qume: Echoes of Sand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes15 additions7 changes3 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
added๐Ÿ Final Updates Before Full ReleaseWith the last major update of the Early Access phase, Qume: Echoes of Sand is now one step closer to its full release. This update brings new systems, enemies, optimizations, and additions that add greater depth to the gameplay.
added๐Ÿš€ New FeaturesJetpack added! Take off with Space and dash short distances with Shift . Fuel is limited for long flights, but overall mobility has greatly improved.
added๐Ÿš€ New FeaturesJetpack crafting and materials can now be found across the world.
added๐Ÿš€ New FeaturesNew enemy camps and faction conflicts โ€” certain AI groups now fight each other, making the world feel more dynamic. Steam post image
added๐Ÿš€ New FeaturesNew Bosses:
changed๐Ÿš€ New FeaturesDustfang: A lone sniper that can spawn in camps or on hills โ€” more dangerous and powerful than standard snipers. Steam post image

๐Ÿ Final Updates Before Full Release

With the last major update of the Early Access phase, Qume: Echoes of Sand is now one step closer to its full release. This update brings new systems, enemies, optimizations, and additions that add greater depth to the gameplay.

๐Ÿš€ New Features

  • Jetpack added! Take off with Space and dash short distances with Shift. Fuel is limited for long flights, but overall mobility has greatly improved.

  • Jetpack crafting and materials can now be found across the world.

  • New enemy camps and faction conflicts โ€” certain AI groups now fight each other, making the world feel more dynamic. Steam post image

  • New Bosses:

  • Juggernaut: Armored and highly durable; hard to kill.

  • Blastborn: Uses gas, smoke, and flash grenades.

  • Dustfang: A lone sniper that can spawn in camps or on hills โ€” more dangerous and powerful than standard snipers. Steam post image

  • Loot and interactive corpses โ€” you can now loot enemies, bosses, and even creatures like scorpions (which are edible).

  • New surface loot โ€” added half-buried scrap vehicles, boxes, and lootable objects that donโ€™t require digging.

๐Ÿง  Gameplay & System Improvements

  • Crafting, Printing, and Shred menus redesigned โ€” selected items are now clearly highlighted, and locked content or item levels are easier to identify.

  • Hallucination system added โ€” hallucinations appear and fade as hunger or thirst increases.

  • Survived Days counter and Global Leaderboard activated.

  • Survival Assessment โ€” evaluates your overall performance.

  • Starting character traits can now be selected, granting either backpack or weapon gear at the start.

  • Weapon/Van showcase menu added โ€” designed to build an emotional connection between the player and their current equipment.

  • Quest system (after Tutorial) โ€” once you complete the tutorial, the game starts with a few short missions that act as the foundation of the story system. Steam post image

๐ŸŽ“ Tutorial Updates

  • Camp assault training (example: a small camp behind a large rock) โ€” not mandatory; skip if you lack ammo.

  • Fuel refilling training (vehicleโ€™s left side โ€” donโ€™t forget to close the door).

  • Trader introduction added.

  • Tutorial is now optional โ€” includes a โ€œDo you want to play it?โ€ choice.

โš™๏ธ Quality & Usability

  • Added"Bug Sender"button to the ESC menu โ€” report recent issues easily.

  • Improved screen shake and weapon recoil effects.

  • Reworked difficulty settings and added several improvements.

  • Temporarily removed ultrawide support.

  • Added FallRecovery system (temporary fix for falling out of the world).

  • Craft item pinning added.

๐Ÿชฒ Fixes

  • Fixed loot refresh issue when dropping looted items.

  • Fixed bug allowing items in locked inventory slots.

  • Improved Eye text readability.

  • Fixed bug when opening inventory while filling water.

  • Fixed armor texture issue.

  • Fixed time/day counter.

  • Camp indicators now only show active camps; disappear once all enemies are cleared.

  • Temporarily disabled arm dismember escape animation due to conflicts.

  • Removed โ€œEarly Accessโ€ label.

  • โ€œData will be deletedโ€ warning now only appears if a save file exists.

๐Ÿงฉ Final Words

This update represents the final major step before full release. Thanks to your feedback, Qume has evolved into a richer, more dangerous, and atmospheric world. This may be the last major content update before launch โ€” next comes the full release announcement and story-driven content expansions.

Source

Steam News / 4 November 2025

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