Full notes
Full QUICKERFLAK 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
- Gameplay
- Performance
- Events
addedA new enemy class was added (smarter, faster, will try to counter "spray tactics" and "run for it melee" strategies).
changedRoom progression tweaked (got a bit harder).
changedPerformance tweaks (texture page and surface optimization).
addedAnimation tweaks after protagonist death and new enemy animations.
changedThe challenge increased, getting more dynamic, faster, and a bit harder.
QUICKERFLAK 2 changes
addedA new enemy class was added (smarter, faster, will try to counter "spray tactics" and "run for it melee" strategies).
changedRoom progression tweaked (got a bit harder).
changedPerformance tweaks (texture page and surface optimization).
addedAnimation tweaks after protagonist death and new enemy animations.
changedThe challenge increased, getting more dynamic, faster, and a bit harder.
A new enemy class was added (smarter, faster, will try to counter "spray tactics" and "run for it melee" strategies).
Room progression tweaked (got a bit harder).
Performance tweaks (texture page and surface optimization).
Animation tweaks after protagonist death and new enemy animations.
The challenge increased, getting more dynamic, faster, and a bit harder.
Source
Changelog.gg summarizes and formats this update. How we read updates.
