Full notes
Full Quick Draw update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Sorry for the delay in getting back to you. It's been a hectic past month but obviously I missed my self-set deadline. I'm working closely with a few testers to make sure multiplayer works as intended, but simultaneously I've just locked down the artwork for the next singleplayer scenario: 'Saloon Shootout'. In other good news, I received my Oculus Touch dev kit, so the next update should have official support for the Oculus Rift + Touch Controllers! As I'm sure you are all well aware, the multiplayer community on the Vive is pretty fragmented, so I am also experimenting with a separate version of 'multiplayer' that involves challenging player's ghosts. There would be a target set up that a player must shoot while being timed. Then other players would be able to challenge your ghost. It is still experimental, but should it turn out to be fun I will include it in a future update. Thank you for sticking with me! Danny
What changed
- Events
Source
Changelog.gg summarizes and formats this update. How we read updates.
