Full notes
Full Questria: Rise of the Robot Skullfaces update
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What changed
- Gameplay
- Balance
- Fixes
Questria: Rise of the Robot Skullfaces changes
Changes
Large coin attachment for the Moneystrike spell
Reduced the Dagger bonus damage after clearing the Lighthouse. Each debuff on an enemy now does 2 extra damage instead of 3
Increased gold pickup radius
Ally AI has delays for reviving players and using potions
Archer enemies are introduced at the end of the Forest Gatehouse dungeon
Fixed
Fixed fire status effect applying to dead players
Fixed Blaze Lamp Boss not changing target when attacked
Fixed rare situation in which encounters spawning at the same position as the exit in natural dungeons (Forests and Mine)
Fixed rare situation where AI Ally would not path to their target
Fixed cinematic queue after completing Overgrown Castle Dungeon
Fixed armoured enemies always taking a minimum of 1 damage
Fixed bug with escaping from dungeon when everyone is dead
Source
Changelog.gg summarizes and formats this update. How we read updates.
