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Steam News14 September 20169y ago

Patch 1.2b

Changes Large coin attachment for the Moneystrike spell Reduced the Dagger bonus damage after clearing the Lighthouse.

Full notes

Full Questria: Rise of the Robot Skullfaces update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedChangesLarge coin attachment for the Moneystrike spell
changedChangesReduced the Dagger bonus damage after clearing the Lighthouse. Each debuff on an enemy now does 2 extra damage instead of 3
changedChangesIncreased gold pickup radius
addedChangesArcher enemies are introduced at the end of the Forest Gatehouse dungeon
fixedFixedFixed fire status effect applying to dead players
fixedFixedFixed Blaze Lamp Boss not changing target when attacked

Questria: Rise of the Robot Skullfaces changes

changedLarge coin attachment for the Moneystrike spell
changedReduced the Dagger bonus damage after clearing the Lighthouse. Each debuff on an enemy now does 2 extra damage instead of 3
changedIncreased gold pickup radius
addedArcher enemies are introduced at the end of the Forest Gatehouse dungeon
fixedFixed fire status effect applying to dead players

Changes

  • Large coin attachment for the Moneystrike spell

  • Reduced the Dagger bonus damage after clearing the Lighthouse. Each debuff on an enemy now does 2 extra damage instead of 3

  • Increased gold pickup radius

  • Ally AI has delays for reviving players and using potions

  • Archer enemies are introduced at the end of the Forest Gatehouse dungeon

Fixed

  • Fixed fire status effect applying to dead players

  • Fixed Blaze Lamp Boss not changing target when attacked

  • Fixed rare situation in which encounters spawning at the same position as the exit in natural dungeons (Forests and Mine)

  • Fixed rare situation where AI Ally would not path to their target

  • Fixed cinematic queue after completing Overgrown Castle Dungeon

  • Fixed armoured enemies always taking a minimum of 1 damage

  • Fixed bug with escaping from dungeon when everyone is dead

Source

Steam News / 14 September 2016

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