Repeated intro
Hey Everyone! I am here with a quick update to Quest-Top.
What changed
1 fix1 addition2 changes0 removals
addedAdded Color Coded names for your adventurers to easily differentiate their tier. Common - White Rare - Blue Epic - Purple Legendary - Orange
changedReworked how the Tavern handles re-roll costs. Previously it would just infinitely go up (and a restart would reset the cost).
changedNow, the Tavern will look at your barracks and will charge you a flat rate for rerolling, starting at the (base cost * (the barracks tier + 1)). This will not affect early game at all, as the price is still 50 gold per reroll.
fixedAlso a few fixes: Fixed an issue where adventurers would get stuck on a Quest after returning them then closing the game. Fixed an issue where the Guild Hall would show as not ready to be upgraded even after upgrading all the benches to the current tier.
Quest-Top changes
addedAdded Color Coded names for your adventurers to easily differentiate their tier. Common - White Rare - Blue Epic - Purple Legendary - Orange
changedReworked how the Tavern handles re-roll costs. Previously it would just infinitely go up (and a restart would reset the cost).
changedNow, the Tavern will look at your barracks and will charge you a flat rate for rerolling, starting at the (base cost * (the barracks tier + 1)). This will not affect early game at all, as the price is still 50 gold per reroll.
fixedAlso a few fixes: Fixed an issue where adventurers would get stuck on a Quest after returning them then closing the game. Fixed an issue where the Guild Hall would show as not ready to be upgraded even after upgrading all the benches to the current tier.
Added Color Coded names for your adventurers to easily differentiate their tier. Common - White Rare - Blue Epic - Purple Legendary - Orange
This should help make finding your more important adventurers easier!
Reworked how the Tavern handles re-roll costs. Previously it would just infinitely go up (and a restart would reset the cost).
Now, the Tavern will look at your barracks and will charge you a flat rate for rerolling, starting at the (base cost * (the barracks tier + 1)). This will not affect early game at all, as the price is still 50 gold per reroll.
Also a few fixes: Fixed an issue where adventurers would get stuck on a Quest after returning them then closing the game. Fixed an issue where the Guild Hall would show as not ready to be upgraded even after upgrading all the benches to the current tier.