Full notes
Full Quest for the Golden Candelabra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
Quest for the Golden Candelabra changes
I'm opening a Patreon campaign at https://www.patreon.com/dawnsbury to help fund the development of Dawnsbury Days, an expansion or a sequel to Quest for the Golden Candelabra.
I plan for Dawnsbury Days to contain all the content in Quest for the Golden Candelabra, plus an additional 15 encounters, a downtime mode, a character builder allowing you to create characters up to level 4, inventory management, more OGL content, a more complete PF2E implementation as well as the ability to play custom encounters.
By becoming a Patreon patron, you gain access to the development build of the game, the ability to vote for content, and possibly to also suggest content for inclusion in the game. I plan to use funds from the Patreon to commission art, and to purchase assets I will need for the greater scope of Dawnsbury Days.
If:
you're interested in seeing this new turn-based tactics game with cRPG elements come to life;
you're interested in living through more adventures with the Dawnsbury Four;
you want to create your characters to fight in difficult encounters within the PF2E rules system
then please consider joining the Dawnsbury Days Patreon!
Here's the full plan for Dawnsbury Days content:
A campaign of 20 encounters. The story of the Dawnsbury Four will continue after they retrieve the Golden Candelabra in another 15 encounters, with each encounter having an opening and closing cutscene. All cutscenes will still be voice acted.
Better downtime mode. There will be no exploration mode, but at some points in the main adventure path, you get access to downtime and shops.
Character advancement. You will advance characters from level 1 up to level 4 (one level up after every 5 encounters).
Inventory management. There will be a true inventory, which also includes the armor slot. You will also earn gold to purchase magic items with during downtime.
OGL content: 20 encounters; 20 monsters and hazards; 50 spells; 3 ancestries (human, elf, orc); 4 classes (fighter, rogue, sorcerer, cleric)
Feats: 6-9 feats per class; 4-6 feats per ancestry; 15 general feats; no skill feats
More complete PF2E implementation. There will be a Hide/Seek subsystem (although lighting will still be excluded), Tumble through, full proficiency rules, among other rules fidelity improvements.
Of course, ✂️ cutting features is an inevitable part of a game that wants to be released at some point, so I cannot guarantee that all of the above content will be present in the final game.
Also, I'm only working on this game in my free time, in evenings and on weekends, so there is always a risk that I'll lack time or stop working on the game altogether, so please be aware.
But I'll do my best.
Source
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