HomeGamesUpdatesPricingMethodology
Steam News27 April 20233y ago

Version 1.12 (April 27th)

Feature: Added video options: resolution select, exclusive fullscreen mode, and UI scaling selection. Feature: Added the combat action ""Feint"". Balancing: Added the Thief rogue racket to Scarlet.

Full notes

Full Quest for the Golden Candelabra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions4 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
addedFeature: Added video options: resolution select, exclusive fullscreen mode, and UI scaling selection.
addedFeature: Added the combat action ""Feint"".
addedBalancing: Added the Thief rogue racket to Scarlet.
changedAudio: Improved volume transitions at end of each encounter.
changedUser interface: Clarified the wording of some rules elements.
addedUser interface: Added Hardness to Animated Statue rules block display.

Quest for the Golden Candelabra changes

addedFeature: Added video options: resolution select, exclusive fullscreen mode, and UI scaling selection.
addedFeature: Added the combat action ""Feint"".
addedBalancing: Added the Thief rogue racket to Scarlet.
changedAudio: Improved volume transitions at end of each encounter.
changedUser interface: Clarified the wording of some rules elements.
  • FeatureAdded video options: resolution select, exclusive fullscreen mode, and UI scaling selection.
  • FeatureAdded the combat action ""Feint"".
  • BalancingAdded the Thief rogue racket to Scarlet.
  • AudioImproved volume transitions at end of each encounter.
  • User interface: Clarified the wording of some rules elements.

  • User interfaceAdded Hardness to Animated Statue rules block display.
  • User interfaceRemoved duplicated Shield overhead for the Shield cantrip.
  • User interfaceReduced UI size on 1920x1080 further, especially the bottom action bar.
  • User interface: You can now open action menus even if you can't take any of the actions inside

  • BugfixFixed a regression where a dying character wasn't moved in the initiative order before the creature that killed the character.
  • BugfixFixed that if your grapple expires, your hand would remain occupied.
  • BugfixFixed that a restrained creature wasn't able to take the Escape action.

Source

Steam News / 27 April 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.