What changed
0 fixes0 additions1 change0 removals
changedMajor Changes - Improved hit detection processing, which should make the game run more smoothly. Along with this, the conditions for climbing slopes have been made slightly stricter. - Improved command input processing. This should also make things slightly lighter, and it ensures that command‑related crashes will no longer occur. Bug Fixes - Fixed an issue where the icon displayed when selecting New Game+ after clearing the game was incorrect. - Fixed a freeze that occurred when forced command input (such as mashing the stick/keys) was required while there was no movement input history. - Reduced the range in which you can challenge the Queen of Snake to a duel. Since the bug could not be reproduced, this adjustment serves as a workaround. - Fixed an issue where the height and animation of the Queen of Wealth’s coin toss were misaligned. - Fixed an issue where certain attacks from the Queen of Wealth could push the player off‑screen. Improvements - Added a new save data file that manages the overall game state. This improves loading times in the load menu. The first load may take slightly longer. - Adjusted the length of some vines, terrain, and traps in the Grass Area. - Slightly improved the visibility of vines in the Grass Area. - Adjusted the hitboxes of some instant‑death traps in the final stage, making them slightly smaller. Also adjusted the placement of some instant‑death traps. It may look a bit harder, but visibility is improved and should feel less unfair. - Raised the ceiling slightly in the tutorial map so players don’t bump their heads during the bomb‑jump section. - Optimized the turning behavior of certain enemies after colliding with walls. - Improved the behavior of money attracted by equipment effects so it no longer circles endlessly around the player. - Adjusted the hitboxes of money and food items: reduced their physical collision with walls while keeping their pickup range the same. This should reduce cases where they get stuck in walls. Changes - When small hidden treasures emerge from the ground, they will no longer be affected by attraction effects from power‑up items until they are fully above ground. - Small treasures, keys, and food items now behave more like underwater objects when submerged. - Adjusted the mechanics of dash attacks: If a weapon does not have an “upward dash attack,” pressing up while attacking during a dash will now trigger the normal upward attack instead. If the weapon has no normal upward attack, the dash attack will be used instead. Please let me know if this feels off.
Queen of treasure isle changes
changedMajor Changes - Improved hit detection processing, which should make the game run more smoothly. Along with this, the conditions for climbing slopes have been made slightly stricter. - Improved command input processing. This should also make things slightly lighter, and it ensures that command‑related crashes will no longer occur. Bug Fixes - Fixed an issue where the icon displayed when selecting New Game+ after clearing the game was incorrect. - Fixed a freeze that occurred when forced command input (such as mashing the stick/keys) was required while there was no movement input history. - Reduced the range in which you can challenge the Queen of Snake to a duel. Since the bug could not be reproduced, this adjustment serves as a workaround. - Fixed an issue where the height and animation of the Queen of Wealth’s coin toss were misaligned. - Fixed an issue where certain attacks from the Queen of Wealth could push the player off‑screen. Improvements - Added a new save data file that manages the overall game state. This improves loading times in the load menu. The first load may take slightly longer. - Adjusted the length of some vines, terrain, and traps in the Grass Area. - Slightly improved the visibility of vines in the Grass Area. - Adjusted the hitboxes of some instant‑death traps in the final stage, making them slightly smaller. Also adjusted the placement of some instant‑death traps. It may look a bit harder, but visibility is improved and should feel less unfair. - Raised the ceiling slightly in the tutorial map so players don’t bump their heads during the bomb‑jump section. - Optimized the turning behavior of certain enemies after colliding with walls. - Improved the behavior of money attracted by equipment effects so it no longer circles endlessly around the player. - Adjusted the hitboxes of money and food items: reduced their physical collision with walls while keeping their pickup range the same. This should reduce cases where they get stuck in walls. Changes - When small hidden treasures emerge from the ground, they will no longer be affected by attraction effects from power‑up items until they are fully above ground. - Small treasures, keys, and food items now behave more like underwater objects when submerged. - Adjusted the mechanics of dash attacks: If a weapon does not have an “upward dash attack,” pressing up while attacking during a dash will now trigger the normal upward attack instead. If the weapon has no normal upward attack, the dash attack will be used instead. Please let me know if this feels off.
Major Changes - Improved hit detection processing, which should make the game run more smoothly. Along with this, the conditions for climbing slopes have been made slightly stricter. - Improved command input processing. This should also make things slightly lighter, and it ensures that command‑related crashes will no longer occur. Bug Fixes - Fixed an issue where the icon displayed when selecting New Game+ after clearing the game was incorrect. - Fixed a freeze that occurred when forced command input (such as mashing the stick/keys) was required while there was no movement input history. - Reduced the range in which you can challenge the Queen of Snake to a duel. Since the bug could not be reproduced, this adjustment serves as a workaround. - Fixed an issue where the height and animation of the Queen of Wealth’s coin toss were misaligned. - Fixed an issue where certain attacks from the Queen of Wealth could push the player off‑screen. Improvements - Added a new save data file that manages the overall game state. This improves loading times in the load menu. The first load may take slightly longer. - Adjusted the length of some vines, terrain, and traps in the Grass Area. - Slightly improved the visibility of vines in the Grass Area. - Adjusted the hitboxes of some instant‑death traps in the final stage, making them slightly smaller. Also adjusted the placement of some instant‑death traps. It may look a bit harder, but visibility is improved and should feel less unfair. - Raised the ceiling slightly in the tutorial map so players don’t bump their heads during the bomb‑jump section. - Optimized the turning behavior of certain enemies after colliding with walls. - Improved the behavior of money attracted by equipment effects so it no longer circles endlessly around the player. - Adjusted the hitboxes of money and food items: reduced their physical collision with walls while keeping their pickup range the same. This should reduce cases where they get stuck in walls. Changes - When small hidden treasures emerge from the ground, they will no longer be affected by attraction effects from power‑up items until they are fully above ground. - Small treasures, keys, and food items now behave more like underwater objects when submerged. - Adjusted the mechanics of dash attacks: If a weapon does not have an “upward dash attack,” pressing up while attacking during a dash will now trigger the normal upward attack instead. If the weapon has no normal upward attack, the dash attack will be used instead. Please let me know if this feels off.