What changed
1 fix0 additions0 changes0 removals
fixedFixes -Fixed the defeat animation of the Queen of Plant. Improvements -The mechanism near the final treasure now reacts to the detector. Changes -Adjusted some of the summoned entities during the Queen of Plant’s defeat so that they are now destroyed properly. -Slightly adjusted the time‑up sequence in the final dungeon; it now results in a death state. Additions -Added the White Flag. It is classified as a weapon, but it has no relation to collection elements or completion percentage. When the player is forced into consecutive battles after losing during story progression, the White Flag is obtained after being defeated several times. Using it rewinds the game to a point where you can avoid that forced challenge based on your item possession conditions. If you clear the challenge without using it, the White Flag disappears.
Queen of treasure isle changes
fixedFixes -Fixed the defeat animation of the Queen of Plant. Improvements -The mechanism near the final treasure now reacts to the detector. Changes -Adjusted some of the summoned entities during the Queen of Plant’s defeat so that they are now destroyed properly. -Slightly adjusted the time‑up sequence in the final dungeon; it now results in a death state. Additions -Added the White Flag. It is classified as a weapon, but it has no relation to collection elements or completion percentage. When the player is forced into consecutive battles after losing during story progression, the White Flag is obtained after being defeated several times. Using it rewinds the game to a point where you can avoid that forced challenge based on your item possession conditions. If you clear the challenge without using it, the White Flag disappears.
Fixes -Fixed the defeat animation of the Queen of Plant. Improvements -The mechanism near the final treasure now reacts to the detector. Changes -Adjusted some of the summoned entities during the Queen of Plant’s defeat so that they are now destroyed properly. -Slightly adjusted the time‑up sequence in the final dungeon; it now results in a death state. Additions -Added the White Flag. It is classified as a weapon, but it has no relation to collection elements or completion percentage. When the player is forced into consecutive battles after losing during story progression, the White Flag is obtained after being defeated several times. Using it rewinds the game to a point where you can avoid that forced challenge based on your item possession conditions. If you clear the challenge without using it, the White Flag disappears.