HomeGamesUpdatesPricingMethodology
Steam News1 November 20258mo ago

Patch 1.0.2a

🔧 Artificial Intelligence Fixed an issue with the AI system where a safety gap could trigger unexpected bugs between play sessions. Improved AI stability and behavior after capturing the player.

In this update5

Full notes

Full Quaso Studio : The Liven Collection update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions7 changes0 removals
  • Fixes
  • Performance
  • Gameplay
fixed🔧 Artificial IntelligenceFixed an issue with the AI system where a safety gap could trigger unexpected bugs between play sessions.
changed🔧 Artificial IntelligenceImproved AI stability and behavior after capturing the player.
changed🚪 Interaction & CollisionsAdjusted several hitboxes to improve interaction detection with the player.
fixed🚪 Interaction & CollisionsFixed some teleportation zones in the Labyrinth , preventing the player from falling through the ground.
changed🚪 Interaction & CollisionsReduced the size of certain hitboxes to avoid unintended collisions or multiple triggers.
changed🗣️ Narrative & DialoguesAdjusted several dialogue lines to fix minor inconsistencies.

Quaso Studio : The Liven Collection changes

fixedFixed an issue with the AI system where a safety gap could trigger unexpected bugs between play sessions.
changedImproved AI stability and behavior after capturing the player.
changedAdjusted several hitboxes to improve interaction detection with the player.
fixedFixed some teleportation zones in the Labyrinth , preventing the player from falling through the ground.
changedReduced the size of certain hitboxes to avoid unintended collisions or multiple triggers.

🔧 Artificial Intelligence

  • Fixed an issue with the AI system where a safety gap could trigger unexpected bugs between play sessions.

  • Improved AI stability and behavior after capturing the player.

🚪 Interaction & Collisions

  • Adjusted several hitboxes to improve interaction detection with the player.

  • Fixed some teleportation zones in the Labyrinth, preventing the player from falling through the ground.

  • Reduced the size of certain hitboxes to avoid unintended collisions or multiple triggers.

🗣️ Narrative & Dialogues

  • Adjusted several dialogue lines to fix minor inconsistencies.

  • Improved dialogue timing in specific interactive sequences.

🧩 Other Fixes

  • Minor optimizations to entity behavior inside the Labyrinth.

  • Cleaned up unused internal references to improve overall stability.

📄 Notes

This update mainly focuses on improving stability and ensuring key gameplay systems behave reliably. A more complete update will follow with further optimizations and balancing adjustments.

Source

Steam News / 1 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.