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Steam News29 October 20241y ago

v1.0.0 Release!

Features Final gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds New Cinematics!

Full notes

Full Quarterstaff update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes9 additions7 changes5 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Performance
  • Fixes
addedFeaturesFinal gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds
addedFeaturesNew Cinematics!
addedFeaturesNew minimalist combat UI
changedFeaturesBetter indications of damage received when using spells
changedFeaturesGameplay options now include a Skip Story / Speed Run setting, which bypasses speech events and other cinematics
addedFeaturesNew Staff Flourish and Technique Options

Quarterstaff changes

addedFinal gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds
addedNew Cinematics!
addedNew minimalist combat UI
changedBetter indications of damage received when using spells
changedGameplay options now include a Skip Story / Speed Run setting, which bypasses speech events and other cinematics

Features

  • Final gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds

  • New Cinematics!

  • New minimalist combat UI

  • Arrows and other status effects now only show when hovering relevant tiles (can be toggled in Settings to always show)

  • Better indications of damage received when using spells

  • Gameplay options now include a Skip Story / Speed Run setting, which bypasses speech events and other cinematics

  • New Staff Flourish and Technique Options

  • 40 Steam achievements

Improvements

  • New Loading Screens

  • Various performance improvements

  • Codex pages now have variable instructions based on virtual cursor vs 'speed input' for keyboard commands

  • Tiles being overwatched now just show the overwatch icon and not the dmg amount

  • Turned off (by default) the anti-magic glow on anti-magic tiles. Enemies that radiate anti-magic dynamically will continue to use the glow effect. Gameplay toggles now include an option to turn on the extra warning visuals for anti-magic zones

  • Updated credits art and content

Bug fixes

  • Defeating an enemy with a push or toss now properly increments the 'Defeat X opponents' objective

  • Numerous typo fixes in item descriptions, loading screens, and mission texts

  • Ice cracking sounds no longer play when throwing enemies on to sky tiles

  • Water tiles frozen-then-re-broken now use correct background art

  • Doorman retaliation attack tracks player correctly and doesn't trigger if Doorman is prone

  • Defensive Casting now raises defenses sooner when using two-input spells (magic throw/smash, mind control) so that hero is defending BEFORE retaliation strike or exploding plague demons trigger damage

  • Doorman no longer momentarily appears knocked out and standing when enraged

  • Flourish Staff attacks that beat defenses no longer hurt certain unstoppable enemies

  • Score scrolling looping bug fixed

  • Fix for some audio looping issues when undoing quickly or toggling spells rapidly between turns

  • Adding some codex entry events to tutorial levels that were missing them

  • Fixed double-scoring of pitfalls

  • Flying opponents knocked prone when hovering over a short obstacle now take additional damage instead of being knocked prone

  • Adding the 'prone over short obstacle' details to the expanded info of a codex page and practice map for Flying Opponents

  • Fixed a bug where the player's preview told them they could hit a blocking enemy with a slash that ended behind their shield arc

  • Points for taking no damage should no longer appear on the score screen (or factor into renown rewards) when you choose to quit a level

  • Mousing over obstacles and pits within your move range have slightly more helpful tooltip descriptors that mention if the obstacle is short and or breakable/damaged

  • Adjusted map completion percentage seen on the main menu/save profile selection screen so that it should no longer exceed 100

  • Move Variety cheat sheet widened a bit so that 'Improbable Boomerang' doesn't stomp into the wrong column

  • Random subtitles on title screen should no longer run over the edge of the screen.

  • Mission selector slide out now shows a scroll bar if description text would stretch the screen past a certain point

  • If you enter the Campfire from a sub-region the back button in the Campfire should now take you back

  • Technique tiles should no longer show their 'about to be relevant' glow effect if you have the settings menu, codex pages, feedback widget, or any other modal interface on top of the battleboard

  • Fixed a flicker that occurs after some certain pushes animations

  • Fixed various edge cases with the frozen lake

  • Fixed Arena Endurance Match high scores not posting in the selection screen

  • Fixing overlapping purchase flair vfx in Stores

  • Minimizing selection box overlap on mousing over / keyboard navigating across tavern speakers

  • Adding tooltip when mousing over (or keyboard focusing) tower floors on the right-hand side floor listing that explains the two mission objectives

  • Fixed the Disarm Trap technique to trigger if you step into a charge that finishes off an enemy and overtakes their trapped tile

  • Fixes for the 'fail path' through the Blighted Trail (that is, failing each mission should not longer result in progression confusion/blockage)

  • Fixed an issue with sounds sometimes looping after using the Undo option.

  • Fixing an issue with exploding enemies thrown into a pit with Fall Upwards not falling into a pit properly a related issue with Spring Step causing brambles to appear on pit/sky tiles; any brambles created now spawn only on ground

  • Fix fullscreen mode

Source

Steam News / 29 October 2024

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