Full notes
Full Quarterstaff update
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What changed
- Gameplay
- UI and audio
- Balance
- Events
- Performance
- Fixes
Quarterstaff changes
Features
Final gameplay areas are unlocked! Two new regions to explore: Mystic Mountains and Battlegrounds
New Cinematics!
New minimalist combat UI
Arrows and other status effects now only show when hovering relevant tiles (can be toggled in Settings to always show)
Better indications of damage received when using spells
Gameplay options now include a Skip Story / Speed Run setting, which bypasses speech events and other cinematics
New Staff Flourish and Technique Options
40 Steam achievements
Improvements
New Loading Screens
Various performance improvements
Codex pages now have variable instructions based on virtual cursor vs 'speed input' for keyboard commands
Tiles being overwatched now just show the overwatch icon and not the dmg amount
Turned off (by default) the anti-magic glow on anti-magic tiles. Enemies that radiate anti-magic dynamically will continue to use the glow effect. Gameplay toggles now include an option to turn on the extra warning visuals for anti-magic zones
Updated credits art and content
Bug fixes
Defeating an enemy with a push or toss now properly increments the 'Defeat X opponents' objective
Numerous typo fixes in item descriptions, loading screens, and mission texts
Ice cracking sounds no longer play when throwing enemies on to sky tiles
Water tiles frozen-then-re-broken now use correct background art
Doorman retaliation attack tracks player correctly and doesn't trigger if Doorman is prone
Defensive Casting now raises defenses sooner when using two-input spells (magic throw/smash, mind control) so that hero is defending BEFORE retaliation strike or exploding plague demons trigger damage
Doorman no longer momentarily appears knocked out and standing when enraged
Flourish Staff attacks that beat defenses no longer hurt certain unstoppable enemies
Score scrolling looping bug fixed
Fix for some audio looping issues when undoing quickly or toggling spells rapidly between turns
Adding some codex entry events to tutorial levels that were missing them
Fixed double-scoring of pitfalls
Flying opponents knocked prone when hovering over a short obstacle now take additional damage instead of being knocked prone
Adding the 'prone over short obstacle' details to the expanded info of a codex page and practice map for Flying Opponents
Fixed a bug where the player's preview told them they could hit a blocking enemy with a slash that ended behind their shield arc
Points for taking no damage should no longer appear on the score screen (or factor into renown rewards) when you choose to quit a level
Mousing over obstacles and pits within your move range have slightly more helpful tooltip descriptors that mention if the obstacle is short and or breakable/damaged
Adjusted map completion percentage seen on the main menu/save profile selection screen so that it should no longer exceed 100
Move Variety cheat sheet widened a bit so that 'Improbable Boomerang' doesn't stomp into the wrong column
Random subtitles on title screen should no longer run over the edge of the screen.
Mission selector slide out now shows a scroll bar if description text would stretch the screen past a certain point
If you enter the Campfire from a sub-region the back button in the Campfire should now take you back
Technique tiles should no longer show their 'about to be relevant' glow effect if you have the settings menu, codex pages, feedback widget, or any other modal interface on top of the battleboard
Fixed a flicker that occurs after some certain pushes animations
Fixed various edge cases with the frozen lake
Fixed Arena Endurance Match high scores not posting in the selection screen
Fixing overlapping purchase flair vfx in Stores
Minimizing selection box overlap on mousing over / keyboard navigating across tavern speakers
Adding tooltip when mousing over (or keyboard focusing) tower floors on the right-hand side floor listing that explains the two mission objectives
Fixed the Disarm Trap technique to trigger if you step into a charge that finishes off an enemy and overtakes their trapped tile
Fixes for the 'fail path' through the Blighted Trail (that is, failing each mission should not longer result in progression confusion/blockage)
Fixed an issue with sounds sometimes looping after using the Undo option.
Fixing an issue with exploding enemies thrown into a pit with Fall Upwards not falling into a pit properly a related issue with Spring Step causing brambles to appear on pit/sky tiles; any brambles created now spawn only on ground
Fix fullscreen mode
Source
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