Full notes
Full Quarterstaff update
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What changed
- Gameplay
- UI and audio
- Maps
- Store
- Fixes
Quarterstaff changes
Improvements
New title screen design
Tower lobby art
Damaging enemies now creates a series of 'hit notes' that play an ascending scale of notes as your score multiplier climbs
More combat sounds, more tower music
Updated Blighted Trail map art and more animated scenery elements like grass and fog in the Blighted Trail missions
New speech portrait art for opponents
Shops now have updated text and some added bits of animated flair
Fancier animating clouds in the main map
New option to wait to for player confirmation before starting a mission after loading screen finishes
Pan camera by dragging using either left or middle mouse button
Slower visual pulse when flourishing
Bugfixes
Fixed issue when player ascends tower stairs as they open a UI modal
Fixed mastery objective logic
Sounds no longer overlap loudly
Virtual cursor no longer triggers improperly when hitting space bar
Allow player's momentum to continue after beating tutorial/practice maps
Final tower boss intro sound and music plays correctly
Various text fixes/improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
