Update log
Full Quarantine Zone: The Last Check update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, everyone!
Extracted changes
- Store
- Gameplay
- Security
- Performance
Here's another patch for Quarantine Zone. We are trying a slightly different structure to the notes, which should improve the readability. Tell us what you think in the comments. The team is already in full-scale work for the first major update to the game, which we can't wait to show you and what we have in store for the immediate future of Quarantine Zone. In the meantime, we'll continue working on fixes for the game, albeit at a somewhat slower pace. Without further ado, the patchnotes:
Fixes:
Opening the Tablet immediately after using the Matioscope no longer causes a softlock
Opening the pause menu a few times during the first cutscene caused the playable character to become unable to move
On Day 8, players were able to send the first survivor to the living block before the tutorial started, which prevented further progression
The quarantine area cannot be cleared until the tutorial from the "Hi, doggy" bulletin board task is finished
The paint stains on the vandal's clothes do not appear if the flashlight is turned on prior to the playable character entering the Survivor's Block during the "Ask your mom" bulletin board task
The final dialogue in the quest "Hi, doggy", in certain cases, used to be unskippable
Text during dialogue skipping remained on the screen for too long compared to the time it takes for the character to finish speaking their line
Detector previously wasn’t correctly notifying players when any of the survivors possessed either drugs or weapons
Mathiascope-related symptoms did not appear in survivors sent to quarantine when they should have
The bulletin board tutorial previously incorrectly stated that there are Major and George tasks, but George's tasks are no longer included in the title
Dans Gaming cameo no longer spawns as early as Day 10, preventing the player from encountering symptoms that have not yet been discovered
Survivors no longer perform the backpack removal animation without wearing a backpack if the animation was interrupted
The survivor's backpacks no longer have an invisible collision wall, which used to make them bulletproof
Soldiers from the Security Tower are no longer standing in an A-pose
Getting up from the crouching position while standing on the lab's bed no longer causes the playable character to be unable to move
Double-clicking the generator's power button no longer turns it off without providing any indication of its status
"Interacting with the cart while looking at it previously caused several issues:
The body bag is inside -> the Player cannot exit the cart while looking at it.
The cart is empty -> when the Player enters the cart, exits, and re-enters while constantly looking at it, they will not be able to jump anymore."
- CosmeticPerformanceWalking into the Soldier collectable in the Garage area causes significant framerate drops
Changelog:
Updated physics for extracted organs in the science lab
Optimised lighting in the quarantine
We keep an eye out for any of the information that you share with us both here on the Steam Community Forum and on our other social media, including our Discord community.
Thank you for your continued support!
Source
