Full notes
Full Quantum Wizard update
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Repeated intro
Greetings Quantum Wizards, First of all thank you for trying the game out in early access ! We hope you're enjoying it ! The first feedbacks are very positive and very useful to polish the game. We've just uploaded the first patch. It contains several fixes including:
What changed
- Events
- UI and audio
- Gameplay
Camera jumping during the thug ambush in level 2
Boss of chapter 2 could get stuck against a wall
Revised some puzzle designs to keep a progressive challenge throughout the game
Some UI fixes
For the next patch, we're planning on delivering two main features:
Some of you suggested we add an option to keep the white line that shows the height of Aizzenberk's spellcast after level 3.
We are currently figuring out the best way to handle the lightning attack. Currently, the Wizard fires towards the direction he's looking at. Some players suggested it would be more intuitive to fire towards the direction of the mouse click.
Tell us what you think ! If you see any bug or have any suggestion about the game, the team is all ears. Have fun !
Source
Changelog.gg summarizes and formats this update. How we read updates.
