Full notes
Full Quantum Rush Champions update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Pilots! We've toiled, refined and tuned the balancing for you! We hope you will like the changes which went online with the update of today. Balancing of particular pickups
What changed
- Gameplay
- Balance
the speed of the pickups "Bodyslam", "Charge Bolt" and of some primary
weapons projectiles was increased by 10% on tiers 5 to 7
the effective duration of the pickups "Flash Bang" and "Stasis Sphere" was reduced
the damage of the pickups "Mine" and "Lock-On Missile" was reduced
the effective range and damage of the pickup "Roommaker" was increased
Campaign balancing
many challenges in the basic campaigns, especially in the campaign "Buccaneer Blasters" were rebalanced
some challenges in the DLC campaign "Jump Start Tournament" were improved, especially "Time Trial" and "Hit the Target" challenges present a fairer difficutly
Other
the content of pickup pads was changed so that player now find alternatives to the pickups "Smoke Screen" and "Flash Bang" more often
more pickups were placed on the race track "Aquarii Atoll"
damage of all beam weapons was increased by 10%
We wish you lots of fun on the race track! Your Quantum Rush Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
