Full notes
Full Quantum Replica update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Hey guys, we are still working on the game to get rid of the nasty bugs you are so kindly reporting (thank you for that!) and improve it in as many aspects as possible.
Here is the full changelog
Fix on Draggable Actors.
Several player feddback adds, like
-Hit animations -Sounds while damaged is received -Map markers -Alert time feedback to let player know the remaining time until enemies return to their patrol -Full Stealth Mode Icons on instakill rooms -Soldiers, drones and light color changes in instakill room -Some in-game sequences are now fully skippables Improved and more responsive AI. Hack games abort automatically when player receives damage. Map starts on full zoom. When the player grabs dash level 2 a camera sequence shows the exit. Checkpoint before some objectives.
Known Issues
Before the trash compactor, if the player died and is spawned at the checkpoint to immeadiatelly walk to the trash compactor sequence, the screen keep the black fade . Same black fade issue happened on TKST when spawned before the fight starts. Airport Boxes where the player didn't return to the initial position of the puzzle. Issue where the cars and buses didn't had collissions after the tank persecution. VR devices were recognized if plugged in . Some Places where the player wasnt suppose to reach were reachable with dash.
Source
Changelog.gg summarizes and formats this update. How we read updates.
