Full notes
Full Quantum Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Happy Lunar New Year!
This update brings a major system change as well as some other quality of life and presentation changes.
NEW Wave Alert
This replaces the old turn counter time limit. If you have more cards than the enemy, enemies will attack faster. If you have fewer cards than enemies, enemies will attack slower. The base action time of enemies has been increased from 6 -> 7
What does all this mean? It means if you play normally the game will be almost exactly the same as before. But the game is a bit more forgiving if you fall behind and gives you more ways to make a comeback. Additionally, it smooths out some issues where waves are the hardest when they first spawn and become trivial when there is one enemy left. With Wave Alert, waves act slower when they first spawn (since there are so many cards) then start acting faster as the number of cards goes down.
If you have any feedback. Let me know in the game's Discord! (linked at the end)
Game
NEW layout for the card collection!
NEW layout of level end reports, now shows storage.
Cards
BUFFED Tanzaku.spirit. Trigger is no longer UNIQUE. ADJUSTED Potentia.sorc. Buff amount increased from X -> 1 + X, but the buff now decays every turn. ADJUSTED Yamata.spirit. Attack buff multiplier increased from 0.5 -> 1, but the buff now only lasts for one attack.
Also, check out this super cool illustration of Queen!
If you have any feedback, or want to learn about the crazy card combos that often inspire these updates, check out the game's Discord! <3
Source
Changelog.gg summarizes and formats this update. How we read updates.
