Full notes
Full Quantum Chess update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Steam! We're still here, and we've been plugging away at a behemoth of tech debt. Things need to change to make Quantum Chess viable. The game has been through a lot of iterations and a lot of collaborations over the past decade. It’s become a massive Unity project full of tech debt, and it’s too unwieldy to live up to its potential. So I’m rebuilding it. Again. This time web native, using Quantum Forge. The goal is to solve two problems at once: accessibility and iteration speed. Right now, changes take months and multiple engineers. After the rebuild, I’ll be able to ship features fast, and the game can finally start growing into what it was always meant to be. I wrote a blog post discussing the whole situation, check it out: https://quantumnative.io/blog/qc-history-and-future/.
What changed
- Gameplay
Rest assured, Steam supporters will be taken care of when the project is done. We'll be publishing a new Steam release based on the new build, with built in Steam and Discord integrations at the very least, and likely some premium features. Follow along at chess.quantumnative.io, and join the Quantum Chess community to help guide this next iteration.
Source
Changelog.gg summarizes and formats this update. How we read updates.
