Full notes
Full Quail Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
November 28
+ Quails now carry over the time until they hatch between saving and loading, they no longer sync up after reopening the game
+ Increased the cap of eggs on screen to 50 ( was 10 )
+ Eggs now have additional text on the tooltip if they contain mutations!
+ Added a little count of how many quails and eggs you have so you can see how many free slots you have without opening any menu
+ Added a button to the discord under the options button foldout
~ Fixed eggs not spawning after a while, turns out they were never getting deleted from a list so once you picked 10 up no more would spawn
Disabled ingame console when not inside the unity editor, thank god noone knows the key combination to open that one
November 26
+ Added a click sound when picking an egg up or closing all windows with right click
~ Fixed (?) the game window sometimes opening up with borders and having the wrong size and buggy click hitboxes ( Think it's fixed, we'll see )
~ Fixed the game window being able to go offscreen if zoomed in when near an edge of the screen
~ Fixed volume sliders not getting saved when closing the settings menu
~ Fixed shop buttons always closing the foldout even if the toggle to keep them on was enabled
~ Fixed zoom buttons not closing the foldout at all
~ Fixed quails sometimes playing the pop sound effect but not laying an egg
~ Fixed the pop sound effect being played even if there can't be any more eggs on screen
~ Fixed eggs showing the wrong price on the UI but correctly on the tooltip
Nov 25
~ F5 now resets the window position in case resizing the window near screen edges causes it to get partially moved off-screen ~ Fixed floor shop button not working
Join The Roasted Quail discord to keep up with annoucements, report bugs or suggest ideas!
Source
Changelog.gg summarizes and formats this update. How we read updates.
