Big fixes in this Quadrilateral Cowboy March 2026 update: Fixed bug with Deck command history The player can press the up arrow to recall previous commands.
In this update6
Full notes
Full Quadrilateral Cowboy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
6 fixes0 additions1 change0 removals
Fixes
Gameplay
Performance
fixedFixed bug with Deck command historyThe player can press the up arrow to recall previous commands. However, there was a bug where this would sometimes misbehave, and instead instantly run the previous command. This is now fixed.
fixedFixed bug with some gameplay objects not workingThere was an occasional bug where some gameplay objects, such as buttons, doors, etc, would not behave or react correctly. This was due to some ancient and fundamental code that make the Deck system work with the game. This is now fixed.
fixedFixed crash with Launcher itemThe Launcher item was occasionally crashing the game. This was due to some code where the Launcher wasn't correctly resetting itself between runs. This is now fixed.
fixedFixed crash with exiting the Moto SpectreThe game would occasionally crash when pressing ESC to exit the Moto Spectre mini-game. This is now fixed.
fixedFixed bug where player wasn't dropping items between runsIf the player was holding an item and restarted a run, the player wasn't correctly dropping the item. This is now fixed.
fixedFixed bug with player idle animationWhen the player died and respawned, the player idle animation wasn't correctly resetting. Specifically, it was trapping the player in an eternal crawling animation. This is now fixed.
Quadrilateral Cowboy changes
fixedThe player can press the up arrow to recall previous commands. However, there was a bug where this would sometimes misbehave, and instead instantly run the previous command. This is now fixed.
fixedThere was an occasional bug where some gameplay objects, such as buttons, doors, etc, would not behave or react correctly. This was due to some ancient and fundamental code that make the Deck system work with the game. This is now fixed.
fixedThe Launcher item was occasionally crashing the game. This was due to some code where the Launcher wasn't correctly resetting itself between runs. This is now fixed.
fixedThe game would occasionally crash when pressing ESC to exit the Moto Spectre mini-game. This is now fixed.
fixedIf the player was holding an item and restarted a run, the player wasn't correctly dropping the item. This is now fixed.
Big fixes in this Quadrilateral Cowboy March 2026 update:
Fixed bug with Deck command history
The player can press the up arrow to recall previous commands. However, there was a bug where this would sometimes misbehave, and instead instantly run the previous command. This is now fixed.
Fixed bug with some gameplay objects not working
There was an occasional bug where some gameplay objects, such as buttons, doors, etc, would not behave or react correctly. This was due to some ancient and fundamental code that make the Deck system work with the game. This is now fixed.
Fixed crash with Launcher item
The Launcher item was occasionally crashing the game. This was due to some code where the Launcher wasn't correctly resetting itself between runs. This is now fixed.
Fixed crash with exiting the Moto Spectre
The game would occasionally crash when pressing ESC to exit the Moto Spectre mini-game. This is now fixed.
Fixed bug where player wasn't dropping items between runs
If the player was holding an item and restarted a run, the player wasn't correctly dropping the item. This is now fixed.
Fixed bug with player idle animation
When the player died and respawned, the player idle animation wasn't correctly resetting. Specifically, it was trapping the player in an eternal crawling animation. This is now fixed.
Big thanks to Ethan Lee for doing heavy lifting with this update. Additionally, thanks to the folks in the Blendo Discord and Steam messageboards for helping test this update 🙏🙏🙏