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Steam News8 July 201510y ago

quadrant updated to 1.15! New level-making guide!

Hi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany.

Full notes

Full quadrant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Workshop
  • Performance
  • Fixes
addedHi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany. Unfortunately I still haven't gotten uploading of workshop items working... :/ I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain. So what's new in 1.15?
changedLots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B)
fixedFixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...)
changedOk, so maybe these updates don't matter to most of you, but that's not all! I wrote a guide which should help people to get into making levels. I'll be flying to Kyoto for BitSummit in about 11 hours, so the workshop will probably not be live for a while. But I'll try to get it done as quickly as possible! Cheers! undef

Hi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany. Unfortunately I still haven't gotten uploading of workshop items working... :/ I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain. So what's new in 1.15?

  • Non-widescreen aspect ratios look far better now! (No black bars anymore)

  • Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B)

  • Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...)

  • Made credits easier to read.

  • Lots of small tweaks and fixes.

Ok, so maybe these updates don't matter to most of you, but that's not all! I wrote a guide which should help people to get into making levels. I'll be flying to Kyoto for BitSummit in about 11 hours, so the workshop will probably not be live for a while. But I'll try to get it done as quickly as possible! Cheers! undef

Source

Steam News / 8 July 2015

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