We are participating in SEAGO, with it we updated limited demo will be accessible until the end of SEAGO in January 8th, give it a try to the Demo before SEAGO ended, and please sent us your feedback it is very helpful
Full notes
Full Qisah Tomang: Cycle Ends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
Gameplay
UI and audio
changedWe are participating in SEAGO, with it we updated limited demo will be accessible until the end of SEAGO in January 8th, give it a try to the Demo before SEAGO ended, and please sent us your feedback it is very helpful to us.
fixedChange log:Based on several feedback we acquired, we have made several changes to the demo and the game overall, our changes are as follow; --> Fixed where in some case a character/enemy will get seemingly unlimited turns --> Simplifies more icon-oriented skill descriptions --> Changing several icon to better represent what it actually means --> Replaces and balances some other skills --> Fixed bugs on row formations --> Added credits on the ending --> Decorated the dungeon even more --> Added the triangle of advantage Hud --> Adjusted the battle Hud colours and positioning --> Changed Shuilong sprite to suit in game battler --> Small optimizations --> Can now escape normal battles --> Added several animations
Qisah Tomang: Cycle Ends changes
changedWe are participating in SEAGO, with it we updated limited demo will be accessible until the end of SEAGO in January 8th, give it a try to the Demo before SEAGO ended, and please sent us your feedback it is very helpful to us.
fixedBased on several feedback we acquired, we have made several changes to the demo and the game overall, our changes are as follow; --> Fixed where in some case a character/enemy will get seemingly unlimited turns --> Simplifies more icon-oriented skill descriptions --> Changing several icon to better represent what it actually means --> Replaces and balances some other skills --> Fixed bugs on row formations --> Added credits on the ending --> Decorated the dungeon even more --> Added the triangle of advantage Hud --> Adjusted the battle Hud colours and positioning --> Changed Shuilong sprite to suit in game battler --> Small optimizations --> Can now escape normal battles --> Added several animations
We are participating in SEAGO, with it we updated limited demo will be accessible until the end of SEAGO in January 8th, give it a try to the Demo before SEAGO ended, and please sent us your feedback it is very helpful to us.
Change log:
Based on several feedback we acquired, we have made several changes to the demo and the game overall, our changes are as follow; --> Fixed where in some case a character/enemy will get seemingly unlimited turns --> Simplifies more icon-oriented skill descriptions --> Changing several icon to better represent what it actually means --> Replaces and balances some other skills --> Fixed bugs on row formations --> Added credits on the ending --> Decorated the dungeon even more --> Added the triangle of advantage Hud --> Adjusted the battle Hud colours and positioning --> Changed Shuilong sprite to suit in game battler --> Small optimizations --> Can now escape normal battles --> Added several animations