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- Pyxel Knight
Moving away from Unity3d to Monogame
Due to Unity's new pricing structure https://blog.unity.com/news/plan-pricing-and-packaging-updates I will be porting Pyxel Knight ( soon to be renamed Chuggverse ) to MonoGame https://www.monogame.net/ using FlatRedBal…
Announcement1 changeWorkshop - Pyxel Knight
10-19-2021 Patch Fix
Loading Times Improvement Backend Workflow Improvements
Announcement - Pyxel Knight
10-19-2021 Patch Fix
Mutant Maker Preview. Try using the Procedural Mutant maker to make all sorts of strange creatues. Automatic Deployment Pipeline. It's not a gameplay improvement but this will make new features get to you sooner.
Announcement - Pyxel Knight
Bug Fixes
Bug Fixes: Dying no longer breaks your animations. Switching between adventures now has less breaking issues. svenevil reported a bug that breaks character jumping and attacking. This has been fixed
Announcement3 changesFixGameplay - Pyxel Knight
Pyxel Knight 10/12/2020 Update
Thank you for all the bug reports. I'm actively making fixes to them as I can find them. I've fixed a bug report on the bug board from svenevil about only being able to move left / right but nothing else. I've fixed thi…
Announcement3 changesFixGameplay - Pyxel Knight
Pyxel Knight 10/7/2020 Update
Hello everyone! The latest update address several bugs that have been reported and has changed one core feature. Pyxel Knight will no longer be using Badges and Badge Points. In their place will be Power Ups and Power C…
Announcement2 changesGameplay





