Full notes
Full Pyramid VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
So I was able to build and played from start to finish, went well. We have a list of 5 things we need to look at but not a 1 kept us from finishing the game! However, the items we need to look at did detract from the playthrough and ultimate goal of gathering all the treasure. So anyway..
Update from Unity 5.5 to Unity 2017.2
Complete Rewrite of the inventory operations
Use right track pad left/right to cycle through inventory
Tutorial now has actual instructions!
Added a map to start game and the jeep is to continue
Better post processing (more vibrant colors, better shadows!)
Added Steam cloud saving
Torch now runs out of fuel
Added 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuel
Added another puzzle on lvl2
Refuel small amount of torch oil lighting braziers (Use wisely!)
Added matches to light torch if not close to lit brazier to relight it (Left trigger will auto use a match if you have one)
And on the backside of things we removed old code/scripts still hangin around, removed some debug actions that we still had activated, and a few other things to hopefully speed it up. We are still working on Vulkan and single pass integration and also making a working menu options screen (currently it opens but there are no options)
Source
Changelog.gg summarizes and formats this update. How we read updates.
