Games Gathering is over, but what have got from it?
My first videogames conference is over and I'm back home with inspiration as big as ever and numerous new ideas!
Full notes
Full Pyramid Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions0 changes0 removals
Gameplay
addedMy first videogames conference is over and I'm back home with inspiration as big as ever and numerous new ideas!
addedSo, what are those features, that people recommended me to add? Here is a list of what I am planning to add: 1. Difficulty settings that influence the amount checkpoints on platformer levels and boss fights 2. More interactable objects that will tell you more about where Jack is 3. Hidden objects you can find and pick up in order to gain new passive abilities, like to be able to hang on walls longer 4. More mini-games 5. More environment details 6. Overall optimise the levels to be more comfortable to play ( not easier >:) )
Pyramid Rush changes
addedMy first videogames conference is over and I'm back home with inspiration as big as ever and numerous new ideas!
addedSo, what are those features, that people recommended me to add? Here is a list of what I am planning to add: 1. Difficulty settings that influence the amount checkpoints on platformer levels and boss fights 2. More interactable objects that will tell you more about where Jack is 3. Hidden objects you can find and pick up in order to gain new passive abilities, like to be able to hang on walls longer 4. More mini-games 5. More environment details 6. Overall optimise the levels to be more comfortable to play ( not easier >:) )
My first videogames conference is over and I'm back home with inspiration as big as ever and numerous new ideas!
But the most important thing that happened there, was that I got assured that people actually enjoy Pyramid Rush. To be honest, I was so nervous about it, but the results were really nice. I think you will get it when it gets released ;)
So, what are those features, that people recommended me to add? Here is a list of what I am planning to add:
Difficulty settings that influence the amount checkpoints on platformer levels and boss fights
More interactable objects that will tell you more about where Jack is
Hidden objects you can find and pick up in order to gain new passive abilities, like to be able to hang on walls longer
More mini-games
More environment details
Overall optimise the levels to be more comfortable to play ( not easier >:) )