HomeGamesUpdatesPricingMethodology
Steam News7 May 20197y ago

Update Announcement of 1.05EA Version of 《PUZZLED HEROES》

We have recently focused on optimizing some of the game's user-friendly functions, this time more detailed content. Feedback from STEAM community or QQ group if you have any questions. Thank you again for your support.

Full notes

Full 不惑英雄传(puzzled heroes) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedWe have recently focused on optimizing some of the game's user-friendly functions, this time more detailed content. Feedback from STEAM community or QQ group if you have any questions. Thank you again for your support. Some of the new content is expected to be released in the next version. Please keep an eye on us! Specific version updates: 1: Repair the experience bug that does not increase the armor in the training field 2: Fix the problem that the name on the left of the world map cannot be switched by clicking 3: No refresh of knapsack attributes when repairing equipment is unloaded 4:Infinite trigger battle when repairing escape from Iwate Castle 5: Speed up the display of text slightly in conversation 6: Repair NPC blockage, NPC no longer moves to the portal 7: Reduce the weight of part of the Artifact 8: Increase difficulty adjustment, currently support three difficulties, simple, ordinary, difficult. When setting the interface, you can choose the difficulty, the original default difficulty is ordinary. New start will also ask the difficulty choice. 9: Repairing the problem of the East Gate after the solitary bandits joined the ranks 10:Increase the display of victory conditions in battle, and you can view victory conditions at any time in battle. 11:Increase the role switching in the scene movement, and other roles can be switched to lead the team in the scene. Click on the left role header box to switch, and the user of the handle press the left rocker to switch. 12: Add the role attribute description, add TIPS flag in the role attribute panel, and click to see the role of the attribute. 13:Increase the sequence of action in battle and display the list of three roles in the next round to facilitate players to understand the sequence of follow-up actions. 14:Modify the description of the main line log of rescuing refugees from slums. Many players can't complete the response task because they didn't talk to the second male refugee. 15:Adjust the description of the magic task about the investigation of the grottoes and ask the aunt to modify the name of the village. Prevent the player from mistakenly thinking that it is impossible to find the aunt to update the task. 16: Adjusting part of the spell rank affects the effect of the spell (spell hits, spell values, etc.). As for the display of action sequence, show a round of objects. When a new round of action sequence is re-displayed after the end of a round of action, note that when a role can act, it directly chooses standby and does not consume attack instructions, he will restore part of the speed value as compensation, so that it can take priority action in the next round.

不惑英雄传(puzzled heroes) changes

addedWe have recently focused on optimizing some of the game's user-friendly functions, this time more detailed content. Feedback from STEAM community or QQ group if you have any questions. Thank you again for your support. Some of the new content is expected to be released in the next version. Please keep an eye on us! Specific version updates: 1: Repair the experience bug that does not increase the armor in the training field 2: Fix the problem that the name on the left of the world map cannot be switched by clicking 3: No refresh of knapsack attributes when repairing equipment is unloaded 4:Infinite trigger battle when repairing escape from Iwate Castle 5: Speed up the display of text slightly in conversation 6: Repair NPC blockage, NPC no longer moves to the portal 7: Reduce the weight of part of the Artifact 8: Increase difficulty adjustment, currently support three difficulties, simple, ordinary, difficult. When setting the interface, you can choose the difficulty, the original default difficulty is ordinary. New start will also ask the difficulty choice. 9: Repairing the problem of the East Gate after the solitary bandits joined the ranks 10:Increase the display of victory conditions in battle, and you can view victory conditions at any time in battle. 11:Increase the role switching in the scene movement, and other roles can be switched to lead the team in the scene. Click on the left role header box to switch, and the user of the handle press the left rocker to switch. 12: Add the role attribute description, add TIPS flag in the role attribute panel, and click to see the role of the attribute. 13:Increase the sequence of action in battle and display the list of three roles in the next round to facilitate players to understand the sequence of follow-up actions. 14:Modify the description of the main line log of rescuing refugees from slums. Many players can't complete the response task because they didn't talk to the second male refugee. 15:Adjust the description of the magic task about the investigation of the grottoes and ask the aunt to modify the name of the village. Prevent the player from mistakenly thinking that it is impossible to find the aunt to update the task. 16: Adjusting part of the spell rank affects the effect of the spell (spell hits, spell values, etc.). As for the display of action sequence, show a round of objects. When a new round of action sequence is re-displayed after the end of a round of action, note that when a role can act, it directly chooses standby and does not consume attack instructions, he will restore part of the speed value as compensation, so that it can take priority action in the next round.

We have recently focused on optimizing some of the game's user-friendly functions, this time more detailed content. Feedback from STEAM community or QQ group if you have any questions. Thank you again for your support. Some of the new content is expected to be released in the next version. Please keep an eye on us! Specific version updates: 1: Repair the experience bug that does not increase the armor in the training field 2: Fix the problem that the name on the left of the world map cannot be switched by clicking 3: No refresh of knapsack attributes when repairing equipment is unloaded 4:Infinite trigger battle when repairing escape from Iwate Castle 5: Speed up the display of text slightly in conversation 6: Repair NPC blockage, NPC no longer moves to the portal 7: Reduce the weight of part of the Artifact 8: Increase difficulty adjustment, currently support three difficulties, simple, ordinary, difficult. When setting the interface, you can choose the difficulty, the original default difficulty is ordinary. New start will also ask the difficulty choice. 9: Repairing the problem of the East Gate after the solitary bandits joined the ranks 10:Increase the display of victory conditions in battle, and you can view victory conditions at any time in battle. 11:Increase the role switching in the scene movement, and other roles can be switched to lead the team in the scene. Click on the left role header box to switch, and the user of the handle press the left rocker to switch. 12: Add the role attribute description, add TIPS flag in the role attribute panel, and click to see the role of the attribute. 13:Increase the sequence of action in battle and display the list of three roles in the next round to facilitate players to understand the sequence of follow-up actions. 14:Modify the description of the main line log of rescuing refugees from slums. Many players can't complete the response task because they didn't talk to the second male refugee. 15:Adjust the description of the magic task about the investigation of the grottoes and ask the aunt to modify the name of the village. Prevent the player from mistakenly thinking that it is impossible to find the aunt to update the task. 16: Adjusting part of the spell rank affects the effect of the spell (spell hits, spell values, etc.). As for the display of action sequence, show a round of objects. When a new round of action sequence is re-displayed after the end of a round of action, note that when a role can act, it directly chooses standby and does not consume attack instructions, he will restore part of the speed value as compensation, so that it can take priority action in the next round.

Source

Steam News / 7 May 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.