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Steam News12 December 20256mo ago

Puzzle Player with new game type and difficulty tuning

Changes Added an all-new Lights Out game, rounding out the puzzle lineup with a fast, tactile “toggle the grid” challenge that uses the same crisp art and effects as the core games.

In this update1

Full notes

Full Puzzle Player update

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What changed

0 fixes1 addition1 change0 removals
  • Events
  • UI and audio
addedChangesAdded an all-new Lights Out game, rounding out the puzzle lineup with a fast, tactile “toggle the grid” challenge that uses the same crisp art and effects as the core games.
changedChangesTightened polish everywhere you touch: Tetris resets behave, the gallery remembers your page, the UI scales cleanly on ultrawide monitors, and puzzle logic got the same love (bug fixes, sound cues, queue clamps, etc.).

Puzzle Player changes

addedAdded an all-new Lights Out game, rounding out the puzzle lineup with a fast, tactile “toggle the grid” challenge that uses the same crisp art and effects as the core games.
changedTightened polish everywhere you touch: Tetris resets behave, the gallery remembers your page, the UI scales cleanly on ultrawide monitors, and puzzle logic got the same love (bug fixes, sound cues, queue clamps, etc.).

Changes

  • Added an all-new Lights Out game, rounding out the puzzle lineup with a fast, tactile “toggle the grid” challenge that uses the same crisp art and effects as the core games.

  • Balanced the experience so early tiers feel more welcoming (smoothed difficulty curves, smarter Match palettes) while later levels keep their bite.

  • Tightened polish everywhere you touch: Tetris resets behave, the gallery remembers your page, the UI scales cleanly on ultrawide monitors, and puzzle logic got the same love (bug fixes, sound cues, queue clamps, etc.).

  • The roster now cycles through every game type, giving each character a distinct puzzle identity and clearer progression.

Hope to see you soon!

Source

Steam News / 12 December 2025

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