Full notes
Full Puzzle Parasite update
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Repeated intro
Hey Astronauts! 👋
What changed
- Gameplay
- Fixes
- UI and audio
Puzzle Parasite changes
We’ve been keeping an eye on all your feedback and observations (thank you for sharing them, seriously, it helps so much). Today, we’re rolling out another round of improvements to the Puzzle Parasite demo — making it more accessible, more readable, and even more satisfying to play.
New Feature: Skip Tokens
Sometimes you just need a little breather — we get it. You can now use skip tokens to move past a puzzle that’s got your brain tied in knots.
They’re limited, though, so use them wisely! The goal is to help you keep progressing — not to avoid every “aha!” moment.
Fixes & Improvements
Fixed bug where players could hit core orbs through glass
Turns out physics has rules — even in space.
Improved hit feedback, visuals, and audio
Every hit, swing, and collision now feels just that bit more satisfying.
Tweaks to goal and orb placements in several levels
Better flow, clearer logic paths, and less accidental frustration.
Improved readability for core spawns
You’ll spot what’s happening faster
This update continues our push to make the demo feel smoother, clearer, and more rewarding to play. As always, your feedback drives every change we make so please keep sharing your thoughts and clips with us! ❤️
– The Puzzle Parasite Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
