Full notes
Full Push & Plunder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Performance
- Fixes
Patch Notes
Version: 0.9.5
General
Patch Notes have dates now
New Features
Branding change: ACP: Action Coin Pusher is now P&P: Push & Plunder
New Pusher Type: Spinner
New Enemy Type: Protector
New Enemy Type: Medic
New Enemy Type: Armorer
New Enemy Type: Charger
New Enemy Type: Floater
New Enemy Type: Shooter
New Enemy Type: Burster
New Enemy Type: Sniper
New Enemy Type: Mimic
Player Movement is now separate from Coin Aiming
Tables are now dynamic and swap out pieces over time
There are now special events that can spawn during a run
Added screenshake when explosions happen
Added a Minimap that displays Baubles, Rewards, and Events
Equipment can now have special unique effects
Elites and Bosses are integrated with the Table Layer system and can change the board
Balance Changes
Enemy Baubles can now randomly be up to 20% stronger or weaker
The Knight's Goliath Shot has been migrated to be an inate feature of the class, with a 5% chance to happen on every shot
The Knight has a new Ability: Spike Ball
The Knight has a new Class Feature: Shield
The Mage & Rogue have undergone similar changes, but they're secret for now ;)
Audio
Rewrote the Music Manager to fade layers of tracks in and our dynamically
Added Perfect and Weak shot chimes
There is now custom made music for the game with more to come
New boss alert noises that play when an Elite or Boss spawns
Graphics
Equipment Chest visuals changed to match other assets
UI/UX
Repainted every interface in the entire game
Added Damage Type Icons to the damage number pops
Equipment Chest renamed to "Chest" to be more in line with other assets
Improved the way you buy and open Coin Caches to reduce screen confusion
Perks can have special description overrides that display for perks that do non-stat things
Stacks on enemies are now visible above the HP bar when you aim at them
Stacks on the player can now be examined on the pause menu
Redesigned the Coin Charge Bar
Redesigned the enemy HP/Armor bars
Performance
Improved Bauble Navigation AI, increasing FPS
A Soft Coin Cap has been implemented to help contain the performance degradation from the physics engine over time
Bug Fixes
Fixed Equipment Chests rewarding multiple times when pushed off the board
Fixed some instances where player input could continue when the player is not inputting
Fixed Elite Fliers from getting stuck hovering above the kill plane under the table
Known Issues
Some text on the Upgrades screen is not curving when it should
Some enemies damage the player rapidly multiple times instead of just once when falling off the board
Other
String Translation has been implemented, translations to come...
Source
Changelog.gg summarizes and formats this update. How we read updates.
