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Steam News7 August 202510mo ago

v0.9.5

Patch Notes Version: 0.9.5 General Patch Notes have dates now New Features Branding change: ACP: Action Coin Pusher is now P&P: Push & Plunder New Pusher Type: Spinner New Enemy Type: Protector New Enemy Type: Medic New

Full notes

Full Push & Plunder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes20 additions17 changes0 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedNew FeaturesNew Pusher Type: Spinner
addedNew FeaturesNew Enemy Type: Protector
addedNew FeaturesNew Enemy Type: Medic
addedNew FeaturesNew Enemy Type: Armorer
addedNew FeaturesNew Enemy Type: Charger
addedNew FeaturesNew Enemy Type: Floater

Patch Notes

Version: 0.9.5

General

  • Patch Notes have dates now

New Features

  • Branding change: ACP: Action Coin Pusher is now P&P: Push & Plunder

  • New Pusher Type: Spinner

  • New Enemy Type: Protector

  • New Enemy Type: Medic

  • New Enemy Type: Armorer

  • New Enemy Type: Charger

  • New Enemy Type: Floater

  • New Enemy Type: Shooter

  • New Enemy Type: Burster

  • New Enemy Type: Sniper

  • New Enemy Type: Mimic

  • Player Movement is now separate from Coin Aiming

  • Tables are now dynamic and swap out pieces over time

  • There are now special events that can spawn during a run

  • Added screenshake when explosions happen

  • Added a Minimap that displays Baubles, Rewards, and Events

  • Equipment can now have special unique effects

  • Elites and Bosses are integrated with the Table Layer system and can change the board

Balance Changes

  • Enemy Baubles can now randomly be up to 20% stronger or weaker

  • The Knight's Goliath Shot has been migrated to be an inate feature of the class, with a 5% chance to happen on every shot

  • The Knight has a new Ability: Spike Ball

  • The Knight has a new Class Feature: Shield

  • The Mage & Rogue have undergone similar changes, but they're secret for now ;)

Audio

  • Rewrote the Music Manager to fade layers of tracks in and our dynamically

  • Added Perfect and Weak shot chimes

  • There is now custom made music for the game with more to come

  • New boss alert noises that play when an Elite or Boss spawns

Graphics

  • Equipment Chest visuals changed to match other assets

UI/UX

  • Repainted every interface in the entire game

  • Added Damage Type Icons to the damage number pops

  • Equipment Chest renamed to "Chest" to be more in line with other assets

  • Improved the way you buy and open Coin Caches to reduce screen confusion

  • Perks can have special description overrides that display for perks that do non-stat things

  • Stacks on enemies are now visible above the HP bar when you aim at them

  • Stacks on the player can now be examined on the pause menu

  • Redesigned the Coin Charge Bar

  • Redesigned the enemy HP/Armor bars

Performance

  • Improved Bauble Navigation AI, increasing FPS

  • A Soft Coin Cap has been implemented to help contain the performance degradation from the physics engine over time

Bug Fixes

  • Fixed Equipment Chests rewarding multiple times when pushed off the board

  • Fixed some instances where player input could continue when the player is not inputting

  • Fixed Elite Fliers from getting stuck hovering above the kill plane under the table

Known Issues

  • Some text on the Upgrades screen is not curving when it should

  • Some enemies damage the player rapidly multiple times instead of just once when falling off the board

Other

  • String Translation has been implemented, translations to come...

Source

Steam News / 7 August 2025

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