In this update8
Full notes
Full Push & Plunder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
Push & Plunder changes
Patch Notes
Version: v0.8.11
General
The Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me
New Features
Added a system for challenges that do not rely on trackable stats
Added a framerate limit setting. Recent improvements in the game have cause my dev rig to go into overdrive and render 4-500 frames on the start menu, causing insane overheating.
Balance Changes
Knight Base Knockback increased from 150% -> 200%
Knight base Shot Cooldown 0.9s->1.2s
UI/UX
Further smoothing and polishing of the Historical Run Data screens
End of Run Window is Purple when you lose, gold when you win
Performance
Massively reduced garbage collection by reducing the number of times we calculate the players current stats. In testing this made the game go from 40fps to 125fps
Bug Fixes
Fixed Equipment Tooltips in the End of Run display being strangely spaced and placed
Fixed coins triggering on-hit effects multiple times per hit
Known Issues
A lot of things were changed in this patch, and your challenges will be broken. Reset your save file in the settings on the main menu to fix this.
Source
Changelog.gg summarizes and formats this update. How we read updates.
