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Steam News6 September 20241y ago

v0.8.11

Patch Notes Version: v0.8.11 General The Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me New Features Added a system for challenges

In this update8

Full notes

Full Push & Plunder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions7 changes0 removals
  • Events
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
changedGeneralThe Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me
addedNew FeaturesAdded a system for challenges that do not rely on trackable stats
addedNew FeaturesAdded a framerate limit setting. Recent improvements in the game have cause my dev rig to go into overdrive and render 4-500 frames on the start menu, causing insane overheating.
changedBalance ChangesKnight Base Knockback increased from 150% -> 200%
changedBalance ChangesKnight base Shot Cooldown 0.9s->1.2s
changedUI/UXFurther smoothing and polishing of the Historical Run Data screens
Knight Base Knockback150%200%Knight Base Knockback increased, buffKnight base Shot Cooldown0.9s1.2sKnight base Shot Cooldown increased, nerf

Push & Plunder changes

changedThe Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me
addedAdded a system for challenges that do not rely on trackable stats
addedAdded a framerate limit setting. Recent improvements in the game have cause my dev rig to go into overdrive and render 4-500 frames on the start menu, causing insane overheating.
changedKnight Base Knockback increased from 150% -> 200%
changedKnight base Shot Cooldown 0.9s->1.2s

Patch Notes

Version: v0.8.11

General

  • The Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me

New Features

  • Added a system for challenges that do not rely on trackable stats

  • Added a framerate limit setting. Recent improvements in the game have cause my dev rig to go into overdrive and render 4-500 frames on the start menu, causing insane overheating.

Balance Changes

  • Knight Base Knockback increased from 150% -> 200%

  • Knight base Shot Cooldown 0.9s->1.2s

UI/UX

  • Further smoothing and polishing of the Historical Run Data screens

  • End of Run Window is Purple when you lose, gold when you win

Performance

  • Massively reduced garbage collection by reducing the number of times we calculate the players current stats. In testing this made the game go from 40fps to 125fps

Bug Fixes

  • Fixed Equipment Tooltips in the End of Run display being strangely spaced and placed

  • Fixed coins triggering on-hit effects multiple times per hit

Known Issues

  • A lot of things were changed in this patch, and your challenges will be broken. Reset your save file in the settings on the main menu to fix this.

Source

Steam News / 6 September 2024

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