HomeGamesUpdatesPricingMethodology
Steam News27 January 20251y ago

v1.16 to v1.18 - Patch notes

Hello Puropu Defenders! Thank you so much for sending your feedbacks and bug reports! Patch Notes from v1.16 to v1.18 Multiplayer & Networking Fixed clients not receiving enemy counts at wave start.

In this update5

Full notes

Full Puropu Defense Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Puropu Defenders!

What changed

13 fixes2 additions7 changes1 removal
  • Fixes
  • Server
  • Performance
  • Maps
  • Balance
  • UI and audio
fixedMultiplayer & NetworkingFixed clients not receiving enemy counts at wave start.
addedMultiplayer & NetworkingAdded network sync for shop item resets.
removedMultiplayer & NetworkingDisabled unnecessary network sync for object scale/rotation.
fixedMultiplayer & NetworkingFixed Army Plane death effects/VFX not appearing for clients.
fixedMultiplayer & NetworkingResolved crashes during rapid upgrades or lag.
changedMaps & Level DesignWesternDesert: Improved ground colliders and ramp placement.

Puropu Defense Squad changes

fixedFixed clients not receiving enemy counts at wave start.
addedAdded network sync for shop item resets.
removedDisabled unnecessary network sync for object scale/rotation.
fixedFixed Army Plane death effects/VFX not appearing for clients.
fixedResolved crashes during rapid upgrades or lag.

Thank you so much for sending your feedbacks and bug reports!

Patch Notes from v1.16 to v1.18

Multiplayer & Networking

  • Fixed clients not receiving enemy counts at wave start.

  • Added network sync for shop item resets.

  • Disabled unnecessary network sync for object scale/rotation.

  • Fixed Army Plane death effects/VFX not appearing for clients.

  • Resolved crashes during rapid upgrades or lag.

Maps & Level Design

  • WesternDesertImproved ground colliders and ramp placement.
  • AncientEmpireFixed blocked stairs.
  • Nuclear Plant:

    • Fixed visual glitches.

    • Fixed infinite unlock bug for objectives.

Gameplay & Balance

  • Increased delay before ending waves for smoother transitions.

  • Reduced repetitive voice line frequency.

  • Fixed talent panel bugs and talent loading issues.

Performance & Optimization

  • Optimized meshes for better performance.

  • Reduced overly loud voice volumes.

  • Cleaned up debug logs and warnings.

  • Fixed invisible enemies and co-op spawn issues.

  • Improved wave manager stability with failsafes.

Bug Fixes

  • Fixed waves ending prematurely.

  • Fixed negative enemy counters.

  • Resolved "Gasha Machine" activation bugs.

  • Fixed client-side rapid upgrade issues.

  • Added missing in-game translations.

Thank you for your continued support! Report issues via Steam Discussions or our support portal.

Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)

Source

Steam News / 27 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.