In this update5
Full notes
Full Puropu Defense Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Puropu Defenders!
What changed
- Fixes
- Server
- Performance
- Maps
- Balance
- UI and audio
Puropu Defense Squad changes
Thank you so much for sending your feedbacks and bug reports!
Patch Notes from v1.16 to v1.18
Multiplayer & Networking
Fixed clients not receiving enemy counts at wave start.
Added network sync for shop item resets.
Disabled unnecessary network sync for object scale/rotation.
Fixed Army Plane death effects/VFX not appearing for clients.
Resolved crashes during rapid upgrades or lag.
Maps & Level Design
- WesternDesertImproved ground colliders and ramp placement.
- AncientEmpireFixed blocked stairs.
Nuclear Plant:
Fixed visual glitches.
Fixed infinite unlock bug for objectives.
Gameplay & Balance
Increased delay before ending waves for smoother transitions.
Reduced repetitive voice line frequency.
Fixed talent panel bugs and talent loading issues.
Performance & Optimization
Optimized meshes for better performance.
Reduced overly loud voice volumes.
Cleaned up debug logs and warnings.
Fixed invisible enemies and co-op spawn issues.
Improved wave manager stability with failsafes.
Bug Fixes
Fixed waves ending prematurely.
Fixed negative enemy counters.
Resolved "Gasha Machine" activation bugs.
Fixed client-side rapid upgrade issues.
Added missing in-game translations.
Thank you for your continued support! Report issues via Steam Discussions or our support portal.
Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
