Full notes
Full Purgatory Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Hi everyone!
In today’s announcement, I wanted to let you know that development of the game is continuing and I’m aiming for a release around this summer. I’m working solo, so the process takes quite a while. At the same time, I’m doing my best to make the game as interesting and visually appealing as possible, pushing my graphic art skills (which I barely have) and my programming abilities to the limit.
Now let me share what I’m currently working on:
At the moment, I’m redesigning the game’s UI, since the old design was far too simple and didn’t fully showcase all the functionality. Please note that this is not the final design.
New Bottom Panel
You can now see a slot panel at the bottom that extends in two directions. To the left is the quick access inventory items panel, and to the right is the skills panel. As your character progresses, the number of available slots will also increase.
Steam post image
New Bag UI
The bag UI is now divided into four categories: Inventory, Artifacts, Skills, and Stats.
Steam post image
New Character Selection UI
I moved character selection from the bottom horizontal slot panel to a vertical scrollable panel on the left. This allowed me to display more character details on each button, such as Name, Class, and Level. I also reworked how character stats are displayed when hovering over a character button.
New Blacksmith UI (Work in Progress)
Weapons and recipes in the blacksmith are now displayed similarly to characters, in a vertical scrollable panel on the left.
In addition, hundreds of bugs have been fixed, thousands of sprites have been redrawn, and tens of thousands of cups of coffee have been consumed.
That’s all I wanted to share in this announcement for now. Please stay tuned for more updates and the demo release announcement in the coming months.
Thank you for your attention!
Source
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