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Steam News17 February 20251y ago

The Intended Verification Update

Hi, Here comes an important update that gives you more control of how and when the puzzle verification sequence is being triggered.

Full notes

Full Pure Logic update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • UI and audio
changedUp until now, each puzzle verification has been initiated by a left or right click basically anywhere on the screen (after all signals have been actively set). The exception to this is when a user-set signal has been clicked. That clicked signal has then been changed or reset, basically making it possible to review and change signals for as long as needed before deliberately clicking "anywhere" to confirm.
fixedThe upside with such a solution is that it is very flexible, and it requires a minimal amount of time and effort to move the cursor over to some kind of dedicated submit button. The downside, as being reported by a couple of players (and probably experienced by several others), is that if a permanent/fixed signal has been clicked (in good faith that is was a signal that could be changed) the puzzle verification would be unintentionally triggered, with the rage and horror that probably has followed in some of these instances...
changedSo, to make these critical moments much more safe and predictable, and to provide a rather large "confirm button" as close to the active puzzle area as possible, the verification process will now be triggered by clicking the "Click here to confirm..." text itself. The relevant tutorial texts have been adjusted somewhat, and these texts will now turn white when being mouse hovered, to make it as obvious as possible that the tutorial text itself needs to be clicked to advance.

Pure Logic changes

changedUp until now, each puzzle verification has been initiated by a left or right click basically anywhere on the screen (after all signals have been actively set). The exception to this is when a user-set signal has been clicked. That clicked signal has then been changed or reset, basically making it possible to review and change signals for as long as needed before deliberately clicking "anywhere" to confirm.
fixedThe upside with such a solution is that it is very flexible, and it requires a minimal amount of time and effort to move the cursor over to some kind of dedicated submit button. The downside, as being reported by a couple of players (and probably experienced by several others), is that if a permanent/fixed signal has been clicked (in good faith that is was a signal that could be changed) the puzzle verification would be unintentionally triggered, with the rage and horror that probably has followed in some of these instances...
changedSo, to make these critical moments much more safe and predictable, and to provide a rather large "confirm button" as close to the active puzzle area as possible, the verification process will now be triggered by clicking the "Click here to confirm..." text itself. The relevant tutorial texts have been adjusted somewhat, and these texts will now turn white when being mouse hovered, to make it as obvious as possible that the tutorial text itself needs to be clicked to advance.

Hi,

Here comes an important update that gives you more control of how and when the puzzle verification sequence is being triggered.

Up until now, each puzzle verification has been initiated by a left or right click basically anywhere on the screen (after all signals have been actively set). The exception to this is when a user-set signal has been clicked. That clicked signal has then been changed or reset, basically making it possible to review and change signals for as long as needed before deliberately clicking "anywhere" to confirm.

The upside with such a solution is that it is very flexible, and it requires a minimal amount of time and effort to move the cursor over to some kind of dedicated submit button. The downside, as being reported by a couple of players (and probably experienced by several others), is that if a permanent/fixed signal has been clicked (in good faith that is was a signal that could be changed) the puzzle verification would be unintentionally triggered, with the rage and horror that probably has followed in some of these instances...

So, to make these critical moments much more safe and predictable, and to provide a rather large "confirm button" as close to the active puzzle area as possible, the verification process will now be triggered by clicking the "Click here to confirm..." text itself. The relevant tutorial texts have been adjusted somewhat, and these texts will now turn white when being mouse hovered, to make it as obvious as possible that the tutorial text itself needs to be clicked to advance.

I hope that this is an important step in the right direction, at least for some of you. And at the same time I hope the adjustment doesn't create confusion or any kind of annoying extra effort for existing players, which may be using solving strategies where this accidental confirmation thing hasn't been an issue.

I'm happy to receive any kind of feedback or comments on the update.

Now, back to creating more puzzles for Mirrors of Epiphany :)

Sigmund

Source

Steam News / 17 February 2025

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