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Steam News26 March 20263mo ago

Playtest this weekend!

I will be hosting a Playtest this weekend, be sure to request access if you haven't already! Please join us on Discord! Would love to have all feedback posted on here.

Full notes

Full Pure College Football update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition10 changes0 removals
  • Events
  • Gameplay
  • Balance
  • UI and audio
changedWhat’s in the PlaytestFull dynasty mode with multi-season progression
changedWhat’s in the PlaytestComplete yearly cycle from regular season to offseason,
changedWhat’s in the PlaytestRegular season, conference championships, bowl games, and playoffs
changedWhat’s in the PlaytestStaff hiring, job market, with coach offseason movement
changedWhat’s in the PlaytestTransfer portal movement across the league
changedWhat’s in the PlaytestBooster events and program expectations

Pure College Football changes

changedFull dynasty mode with multi-season progression
changedComplete yearly cycle from regular season to offseason,
changedRegular season, conference championships, bowl games, and playoffs
changedStaff hiring, job market, with coach offseason movement
changedTransfer portal movement across the league

I will be hosting a Playtest this weekend, be sure to request access if you haven't already! Please join us on Discord! Would love to have all feedback posted on here. Discord

What’s in the Playtest

  • Full dynasty mode with multi-season progression

  • Complete yearly cycle from regular season to offseason,

  • Regular season, conference championships, bowl games, and playoffs

  • Selection show with playoff reveal presentation

  • National signing day and offseason progression

  • High school recruiting, transfer portal, and NIL system

  • Recruiting rankings, and signing day outcomes

  • Coaching staff system with full positional coaches

  • Coach archetypes, attributes, and scheme selection

  • Staff hiring, job market, with coach offseason movement

  • Player happiness, promises, and roster management

  • Depth charts, roles, and position group organization

  • Transfer portal movement across the league

  • Tampering system with CGC enforcement, heat tracking, and penalties

  • Booster events and program expectations

  • Finances, budget decisions, and program upgrades

  • Game day simulation with live play-by-play

  • Scoreboard, stat tracking, and post-game summaries

  • Matchup based strategy and weather impact

  • Rankings, standings, and stats

  • Awards tracking and season recaps

  • News feed

  • Schedule tracking with week-by-week results

  • Dashboard, checklist system, and weekly flow tools

  • Save/load support

  • 32-Player Online Dynasty

    • Up to 32 real players in one league

    • Live recruiting battles

    • NIL bidding wars

    • Players transferring between user teams

    • Full single player dynasty experience with up to 32 other players.

What I’m Looking For

  • Feedback on recruiting + tampering balance

  • In game sim balance

  • multiplayer testing. Have yet to personally test with more than 3 people at once.

  • Thoughts on the new UI

  • What feels confusing vs intuitive

  • Suggested features

Please remember this isn't the final product, UI style and systems likely to change multiple times before release.

Source

Steam News / 26 March 2026

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