Full notes
Full Puppet Team update
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What changed
- Gameplay
- Events
Puppet Team changes
It’s hard to believe it’s already been a year since you first woke up in our bizarre world and started trying to control one puppet with two brains. To celebrate our 1-year anniversary, we are pushing a major Quality of Life update today to make your clumsy journey to the castle smoother than ever.
Here is what is changing today:
🛠️ Under-the-Hood Upgrades
Smoother Multiplayer Sync: We’ve upgraded our networking system (Photon Fusion) to the latest version. This means less lag, fewer disconnects, and a much tighter connection with your co-op partner.
⚖️ Difficulty Adjustments
A Little Less Rage, A Little More Laughs: We’ve been watching your gameplay and reading your feedback. We’ve tweaked the difficulty slightly across the game to make the physics a bit more forgiving. It’s still a chaotic challenge, but we’ve smoothed out some of the most punishing sections so you can keep your friendships intact!
đź‘€ Coming Soon: A Brand New Level!
We aren't just looking back at the past year; we are looking forward. We are currently working on a brand new level full of fresh hazards, and plenty of opportunities for you and your partner to accidentally throw each other off a cliff.
We aren't quite ready to reveal all the details yet, but keep your eyes on our Steam page and Discord over the next few weeks for the first screenshots and release date!
Thank you for playing, laughing, and raging with us this past year. Grab your partner, jump in to feel the new smooth gameplay, and stay tuned for what's next!
— The Editmode Team
Source
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