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Steam News19 November 20214y ago

Patch 1.0.8.

Hi! We are happy that you are still with us - we're checking your comments and, if possible, we try to adapt the game to them. We present to you today a new patch for version 1.0.8.

Full notes

Full Punk Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes5 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Events
addedWe are happy that you are still with us - we're checking your comments and, if possible, we try to adapt the game to them. We present to you today a new patch for version 1.0.8. But be sure to be with us tomorrow, because we are preparing something special.
addedDedicated autosave slots have been added
changedgame loading window has been improved
addedadded <> hotkey to switch between units without skipping the queue
addedarrows have been added in the tutorial, indicating the ruins of the city and the towers to which we should go
changedset the icons in actions to hexes and buildings

Hi!

We are happy that you are still with us - we're checking your comments and, if possible, we try to adapt the game to them. We present to you today a new patch for version 1.0.8. But be sure to be with us tomorrow, because we are preparing something special.

Change log:

Features:

  • Dedicated autosave slots have been added

  • game loading window has been improved

  • the difficulty levels in the campaign have been harmonized

  • added <> hotkey to switch between units without skipping the queue

  • arrows have been added in the tutorial, indicating the ruins of the city and the towers to which we should go

  • after building the pyramid, you can see its building, the game ends only at the end of the turn

  • project costs were balanced

  • set the icons in actions to hexes and buildings

  • Turn bar has been improved

Bugs fixed:

  • Fixed bug: after using an action, the amount of ap in the side menu is refreshed.

  • Fixed bug preventing Skirmish save files from loading from within the campaign and vice versa

  • the display of numerous effects has been improved

  • Fixed a bug where AI was earning achievements for the player

  • Fixed a bug with updating the action icon for buildings after removing it

  • added the HP bar that appears for a moment when a unit takes any damage or heals it

  • Bug fixed: the effect of resource income from the Extract action in Builder remains forever, if you save and then load the game during the process

  • Fixed a bug that after using Optimize on the building itself or both on the building and the unit, the action time drops 2x faster and the effects fade too quickly

  • Fixed bugs with fields suggesting Special Resource extraction

  • Events in the nuclear campaign have been corrected

Source

Steam News / 19 November 2021

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