Full notes
Full Punk Wars update
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What changed
- Gameplay
- Fixes
- Balance
- Events
Hi!
We are happy that you are still with us - we're checking your comments and, if possible, we try to adapt the game to them. We present to you today a new patch for version 1.0.8. But be sure to be with us tomorrow, because we are preparing something special.
Change log:
Features:
Dedicated autosave slots have been added
game loading window has been improved
the difficulty levels in the campaign have been harmonized
added <> hotkey to switch between units without skipping the queue
arrows have been added in the tutorial, indicating the ruins of the city and the towers to which we should go
after building the pyramid, you can see its building, the game ends only at the end of the turn
project costs were balanced
set the icons in actions to hexes and buildings
Turn bar has been improved
Bugs fixed:
Fixed bug: after using an action, the amount of ap in the side menu is refreshed.
Fixed bug preventing Skirmish save files from loading from within the campaign and vice versa
the display of numerous effects has been improved
Fixed a bug where AI was earning achievements for the player
Fixed a bug with updating the action icon for buildings after removing it
added the HP bar that appears for a moment when a unit takes any damage or heals it
Bug fixed: the effect of resource income from the Extract action in Builder remains forever, if you save and then load the game during the process
Fixed a bug that after using Optimize on the building itself or both on the building and the unit, the action time drops 2x faster and the effects fade too quickly
Fixed bugs with fields suggesting Special Resource extraction
Events in the nuclear campaign have been corrected
Source
Changelog.gg summarizes and formats this update. How we read updates.
