Full notes
Full Punch to Glory update
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Repeated intro
Greetings, let's take a look at what has changed, improved and fixed in this update.
What changed
- Fixes
- Performance
- Balance
- Events
- Gameplay
Punch to Glory changes
Here are the Fixed Bugs :
Fixed critical bug causing low fps on some systems.
Fixed stress, hunger and stamina drain when entering the vehicle towing area.
Fixed an issue with incorrect damage measurement in the Cards area.
Fixed an issue where cards in the boxing ring were incorrectly measuring damage.
Fixed an issue where the opponent's stamina in the boxing ring would go to a negative value.
Fixed the issue where the opponent's dodging moves in the boxing ring would not reduce stamina.
Fixed the issue where the inter-round effect would not end when the player and opponent were knockout.
Here's What's New:
A pass the round system has been added to the game for the enemy in the boxing ring and our character to recover stamina.
In case of player and opponent knockout, it is now possible to beat the countdown by simply pressing space.
It is now possible to press the S key to skip that round and gain 5% stamina.
A system is now in place to alert you when there is a change in your inventory. In this way, I tried to provide a more understandable game structure.
Changing Things :
Training time, training points, character points earned have been balanced.
Added icons in the boxing ring indicating that when you sense your opponent's action, they can attack, defend or dodge and hit you.
Quite a lot of quality of life improvements.
These are all the changes I can think of right now, I hope you like them. Sincerely, Musa GUNGOR
Source
Changelog.gg summarizes and formats this update. How we read updates.
