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Full Punch Bomb update
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Repeated intro
Hey everyone! It's been a while since I've updated you on what's going on. There's no new build quite yet (and I apologize for that) - I just wanted to let you all know that I absolutely HAVE NOT abandoned the game and give you an update on what's going on. I haven't gone anywhere, and I'm still actively paying attention to the store page and forums on a daily basis. If you ever have any questions or issues, don't hesitate to bring them up. SO - what have I been up to? A couple weeks ago, I was in LA for Siggraph (a gigantic technology and CG conference my day job sends me to), and the few months leading up to that, I was focused on getting marketing materials (website, shirts, stickers, etc) and a new, better trailer together (it's live on the store page now!) This, embarrassingly, took much longer than anticipated. The unfortunate truth of being a solo dev is that you just can't focus on everything at once, and taking the time to focus on getting marketing materials together was an important step towards raising awareness of the game when I'm ready to do so. The old trailer was mediocre at best, and the new one better shows off what the game is about and has higher production value. The unfortunate truth of working in VR is that it's very difficult to even make back hardware costs at this point, so I've also been working my day job and picking up freelance work to pay the bills. None of these, however, are excuses. I just want to be completely open with you all. This is a passion project of mine, and I owe you all a final game. I'm not one to break my promises. (I also can't wait to get things I'm working on in your hands!) SO - where do we go from here? I'm in the process of getting everything updated for Unreal Engine 4.17 (the last build was on 4.14 - lots of changes to the engine since then that will allow newer, better things and performance improvements). I want to make absolute certain nothing broke before I get it in your hands, and that takes extensive testing. One of you also pointed out a glaring issue with the game where performance can tank when the game can't find the Steam API or leaderboards. I have a hotfix for this working, and I should have the 4.17/hotfix build up later this week. After that, it'll be all about focusing on getting new features and unlockables in your hands (or...uh...fists? ːsteamhappyː) and finishing everything I promised during Early Access. Those are the plans, and I really appreciate you all bearing with me while things have been slow. There ARE updates coming. I hope you all have a fantastic week, and stay tuned for future updates!
What changed
- Performance
Source
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