Repeated intro
Hey everyone! It's been over a month, but I've got some things to show (and a new build)!
What changed
0 fixes5 additions0 changes0 removals
addedHey everyone! It's been over a month, but I've got some things to show (and a new build)!
added1. The new FITNESS mode!The first implementation of the new Fitness Mode is in the game! Check it out, and let me know what you think! Fitness Mode is like an "endless punch" mode in Classic with some options. You can turn lasers and red bombs on/off: You can set the angle to either 360 or 180: AND You can change the speed at which the bombs spawn to customize your workout! (HIIT, anyone?): ALSO Notice how you have a "workout timer" instead of a score! There's no score in this mode, and you can't die. Instead, just hold both triggers to end the game!
added2. Fist Framework Update!Fists can now be animated or have physics on them! Here's a demo video of that! The bomb fists are also now animated a little bit (and explode/retract when you punch bombs!)
added3. Two New Unlockable Fists!First and foremost, you'll notice a "fist page selection" interface - now I can add as many fists as I want to the game, and not have to worry about space! This will also allow me to do limited time Holiday Event fists in the future! As for the new fists, there are now pirate hooks (unlocked by upper-cutting and hammer punching the half-and-half bombs) And there are also some new "Fitness Fists" to accompany the new fitness mode! (Get these by working out for 5 minutes!) Check those out in action here!
added4. Some New Art for Descend!I've moved the rusty, grungy art to zone 2 (levels 4-6) of Descend and have zone 1 artwork in place! Now just a zone 3 and a boss level! (art-wise) I DID have to take a break from Descend, however, to focus on Fitness Mode and the new unlockable fists - I will get back to work on it now, though! Lots of enemies, powerups, etc to come! ANYWAY - That's all for tonight! I hope you all really enjoy the new fitness mode and burn some calories :D (I set the speed up to 10 and lost my breath recording footage for the update video coming this week)! Keep on punching! And, as always, PLEASE feel free to leave feedback on the discussion boards!
Punch Bomb changes
addedHey everyone! It's been over a month, but I've got some things to show (and a new build)!
addedThe first implementation of the new Fitness Mode is in the game! Check it out, and let me know what you think! Fitness Mode is like an "endless punch" mode in Classic with some options. You can turn lasers and red bombs on/off: You can set the angle to either 360 or 180: AND You can change the speed at which the bombs spawn to customize your workout! (HIIT, anyone?): ALSO Notice how you have a "workout timer" instead of a score! There's no score in this mode, and you can't die. Instead, just hold both triggers to end the game!
addedFists can now be animated or have physics on them! Here's a demo video of that! The bomb fists are also now animated a little bit (and explode/retract when you punch bombs!)
addedFirst and foremost, you'll notice a "fist page selection" interface - now I can add as many fists as I want to the game, and not have to worry about space! This will also allow me to do limited time Holiday Event fists in the future! As for the new fists, there are now pirate hooks (unlocked by upper-cutting and hammer punching the half-and-half bombs) And there are also some new "Fitness Fists" to accompany the new fitness mode! (Get these by working out for 5 minutes!) Check those out in action here!
addedI've moved the rusty, grungy art to zone 2 (levels 4-6) of Descend and have zone 1 artwork in place! Now just a zone 3 and a boss level! (art-wise) I DID have to take a break from Descend, however, to focus on Fitness Mode and the new unlockable fists - I will get back to work on it now, though! Lots of enemies, powerups, etc to come! ANYWAY - That's all for tonight! I hope you all really enjoy the new fitness mode and burn some calories :D (I set the speed up to 10 and lost my breath recording footage for the update video coming this week)! Keep on punching! And, as always, PLEASE feel free to leave feedback on the discussion boards!
1. The new FITNESS mode!
The first implementation of the new Fitness Mode is in the game! Check it out, and let me know what you think! Fitness Mode is like an "endless punch" mode in Classic with some options. You can turn lasers and red bombs on/off: You can set the angle to either 360 or 180: AND You can change the speed at which the bombs spawn to customize your workout! (HIIT, anyone?): ALSO Notice how you have a "workout timer" instead of a score! There's no score in this mode, and you can't die. Instead, just hold both triggers to end the game!
2. Fist Framework Update!
Fists can now be animated or have physics on them! Here's a demo video of that! The bomb fists are also now animated a little bit (and explode/retract when you punch bombs!)
3. Two New Unlockable Fists!
First and foremost, you'll notice a "fist page selection" interface - now I can add as many fists as I want to the game, and not have to worry about space! This will also allow me to do limited time Holiday Event fists in the future! As for the new fists, there are now pirate hooks (unlocked by upper-cutting and hammer punching the half-and-half bombs) And there are also some new "Fitness Fists" to accompany the new fitness mode! (Get these by working out for 5 minutes!) Check those out in action here!
4. Some New Art for Descend!
I've moved the rusty, grungy art to zone 2 (levels 4-6) of Descend and have zone 1 artwork in place! Now just a zone 3 and a boss level! (art-wise) I DID have to take a break from Descend, however, to focus on Fitness Mode and the new unlockable fists - I will get back to work on it now, though! Lots of enemies, powerups, etc to come! ANYWAY - That's all for tonight! I hope you all really enjoy the new fitness mode and burn some calories :D (I set the speed up to 10 and lost my breath recording footage for the update video coming this week)! Keep on punching! And, as always, PLEASE feel free to leave feedback on the discussion boards!