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- PulseWave
Brazilian Portuguese is Here!
Hello everyone! A new update for the PulseWave Demo is now live, bringing full Brazilian Portuguese localization to the game. From menus and tutorials to weapons, relics, and upgrades, the entire demo can now be experie…
Announcement3 changesUI/audioGameplay - PulseWave
Demo Update #1 – Performance & Settings
Update Notes Thank you to everyone who played the demo and shared feedback! This update focuses on improving performance and adding a few quality-of-life options to make the experience smoother across different PCs. Cha…
Patch notes4 changesPerformanceGameplay - PulseWave
PulseWave Demo is Out Now!
PulseWave demo is finally here! Create your own rhythm by assigning weapons to a loop, then watch your build evolve into a devastating symphony of bullets. Every weapon fires to the beat you create, every relic changes…
Announcement1 changeGameplay - PulseWave
PulseWave Demo Launches in 2 Weeks!
The wait is almost over! In just 2 weeks, the PulseWave demo will be available on Steam. Build your own rhythm by assigning weapons to an 8-beat sequence, discover powerful relic combinations, and survive increasingly c…
Announcement - PulseWave
PulseWave Playtest Sign-Ups Are Now Open!
As part of Steam's Bullet Heaven Fest, sign-ups for the PulseWave playtest are now open! Steam post image How to Join Visit the PulseWave Steam page Click Request Access on the Playtest section Playtest Launch We're pla…
Patch notes1 changeGameplay - PulseWave
A New Visual Direction for PulseWave
Hey everyone! PulseWave got a new look, including new screenshots, GIFs, and an updated trailer. Over the last few months, one of the most common pieces of feedback I received was that the game could use more visual eff…
Announcement3 changesGameplay - PulseWave
PulseWave is now on Steam!
I’m excited to share that the Steam page for PulseWave is now live! PulseWave is a rhythm-shooter roguelike where you build the loop that drives both your music and your combat. Each weapon fires based on the rhythm you…
Announcement2 changesBalanceMaps






