Full notes
Full PULSAR: Lost Colony update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Events
PULSAR: Lost Colony changes
Version 1.17 is now available! It is focused on bug fixes reported by the community and a few changes based on feedback!
Translators: Use the In-Place Language Update feature in the Edit Language menu to update your existing translations! This will make changes to the translation.tsv file in the folder. When the file has been updated, you should continue editing on that new file going forwards. If you have any questions feel free to let us know.
Changes
Changed the internal logic of PiBot defensive mode to make it more usable and effective in ship combat
Main turrets are now affected by the turret charge speed stat like other ship turrets
Main turrets now show the timing bonus damage percent on screen when relevant
Surviving "Special Training" during the Fluffy Biscuit sales competition will now zero out your Fluffy Biscuit reputation and remove your faction alignment
Dialogue text size for the NPC dialogue window now scaled with the UI scale setting
Controls menu now has an option to adjust mouse scroll wheel sensitivity
Translation
Exosuit environment text is now run through the localization system (ex. HIGH TEMP, ACIDIC)
Sensor information for planet environments is now run through the localization system (ex. High Temp, Acidic)
Controls menu now has translated categories and binding names
Updated translation string database (v0.87)
Fixes
Fixed a collision issue that could result in invisible walls inside of Sylvassi Cyphers and other interiors on some planets
Cleaned some unnecessary error reporting which should slightly help performance
Fixed some internal errors reported by analytics, might help with some rare issues in the UI and other systems
Deathseekers are now targeted by Auto Targeting before they cause damage
Potentially fixed an issue related to AI overrides thinking there is a repair depot in the sector when there isn’t one
Can now adjust the alert level when at the Lost Colony. This could prevent AI bots from working as expected depending on your AI priorities
Fixed an issue with the Warp Guardian fight that could cause certain attacks to defeat the boss and skip phases of the fight
Changed how crew deaths are tracked by the game to help ensure crew deaths are saved
Main turrets that use the circle timing mini-game were incorrectly applying damage amounts and didn’t match the circle timing
Fixed some issues with reputation for Grey Huntsman targets and Relic Hunters. They should no longer cause reputation loss when attacked and killed
Completing the Sandscar Arena could result in other objectives incorrectly being completed
Long range dialogue should no longer be able to persist through game resets
Fixed issue that prevented certain contraband components from being able to be discarded
Fixed issue with “Eliminate Outlaw Headquarters” mission that caused its sector to not appear in the galaxy
Thank you for your time and feedback!
Best, The Leafy Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
