Full notes
Full Puffer Pop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
It's hard to believe it has been 2 years since Puffer Pop launched. Thank you to everyone who has supported the game throughout that time. This update is a big change for Puffer Pop, but not in the way you would expect. This is a sort of "exciting for the developer, boring for the player" sort of update. However, it does open the door for more updates in the future. But, before that, let's talk about the boring stuff...
Changes
Exciting for the Developer
Puffer Pop has been fully ported from Godot 3 to Godot 4. It is a large change under-the-hood, but you won't see much of a difference. However, the goal was to port the game to Godot 4 without noticeable changes, so that is a good thing. To be specific, Puffer Pop has ported to the same version of Godot as its sister game, Sumo Tanks. In the future, that will some features to be shared between the two games. More on that after we're done reviewing the changes.
(Kind of) Interesting for the Player
The follow changes have been made to Puffer Pop:
There is a new, much prettier launch screen
Endless mode now saves after each turn instead of only when you exit to the main menu
The game now displays better on lower resolutions
There are now credits and, more importantly, an exit button on the main menu
The future of Puffer Pop
As mentioned above, Puffer Pop and its sister game, Sumo Tanks, now run on the same version of Godot. This opens the door to sharing features between both games. A lot of work was done for Sumo Tank's Steam integration, and that now can be easily back-ported to Puffer Pop. For Puffer Pop, that most likely will mean Steam achievements and Steam Input support. It also opens the door to supporting macOS in the future. That future is unclear and may change, but that is what I will be looking at next. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
