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Full Psychopomp GOLD update
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Repeated intro
Hello everyone! It's been a little bit! Here's an update for Psychopomp Gold, bringing some new features and bug fixes!
What changed
- Gameplay
- Workshop
- UI and audio
- Fixes
- Performance
Psychopomp GOLD changes
First and Foremost:
Psychopomp is Now Available in Spanish!
It's been a while coming, but Psychopomp Gold is now finally available in Spanish! Special thanks to our lovely translator, Cygazzi! Without them, this wouldn't have been possible!
As you can see here, all of your beloved and classic Psychopomp Gold moments are now in Spanish! I hope you'll enjoy!
There's more to this update, including some long awaited bugfixes, tweaks, changes and other cool stuff!
Changes:
Piss Lipid Boy now bleeds piss rather than blood
Scythe Teleporter in symbols has been moved to a more forgiving position
Updated some credits
Cursor now changes to a crosshair when using the hammer, to make it more clear that you must click on a monster's body to hit them
Removed incorrect Machine sounds in the desert
Extra hidden stuff, perhaps?
Bugfixes:
Fixed Crackling Audio on some sound systems
Fixed some broken Distance Fog in the Mariana Trench
Multiple Fixes to OpenGL renderer: It's still not recommended, but it should be less horribly broken.
Fixed a few numerical errors leading to some rare crashes
I'll be watching for bugs and other stuff, a major amount of baseline code was changed in this update, so bugs are not out of the question. If you run into any issues with this update, please let me know in the comments, and I'll look to fix them as soon as possible!
I hope you all have a wonderful day, and a fun night too!
Thanks! -Karbonic
Source
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