Full notes
Full Psychopomp update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Psychopomp changes
This is a small patch which brings a few changes and fixes to the game.
Changes:
Added Stamina/Sprint system
Made Dog less Earsplittingly Loud
Added Autosave feature between levels
Nurses with keycards are no longer shiny
Made the flashlight less blindingly bright in the Sewer level
Fixes:
Fixed issue with Names being too big for Name box in dialogue
Fixed bug where dying and restarting would start you with 0 HP
Fixed bug where the player could not start a new game after beating the game
Fixed bug where player could open a door twice, losing an extra key in the process
Fixed various typos and formatting problems
Fixed crusher area where player could fall off the platform and get stuck
Thank you all for playing Psychopomp! I really appreciate all of the kind feedback you have given me. If you run into any more bugs, please let me know and I will do my best to fix them as quickly as possible. Thanks, and have a good night!
-Karbonic
Source
Changelog.gg summarizes and formats this update. How we read updates.
