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Steam News6 February 201313y ago

Psychonauts 2 not being funded by Minecraft creator

Around this time last year, Psychonauts fans had reason to get excited after Minecraft creator Markus "Notch" Persson suggested throwing a few (million) bucks in Double Fine's direction to make a sequel.

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removed"I somewhat naively thought 'a couple of million' was two million," Persson said on Reddit (via VentureBeat ). "I had no doubt in my mind that a Psychonauts 2 would earn that money back easily. Turns out they wanted 18 million dollars, haha. I don't have the time at the moment to even try to get educated enough to make an 18 million dollar deal. Perhaps in some distant future when I'm no longer trying to make games, I could get into angel investing. I've made one private investment into a game so far, at $100K, and it's frankly a lot more work than I thought."

Psychonauts changes

removed"I somewhat naively thought 'a couple of million' was two million," Persson said on Reddit (via VentureBeat ). "I had no doubt in my mind that a Psychonauts 2 would earn that money back easily. Turns out they wanted 18 million dollars, haha. I don't have the time at the moment to even try to get educated enough to make an 18 million dollar deal. Perhaps in some distant future when I'm no longer trying to make games, I could get into angel investing. I've made one private investment into a game so far, at $100K, and it's frankly a lot more work than I thought."

Around this time last year, Psychonauts fans had reason to get excited after Minecraft creator Markus "Notch" Persson suggested throwing a few (million) bucks in Double Fine's direction to make a sequel. Valentine's is a great time for breaking hearts, though, so it's only fitting that Persson recently dispelled that notion.

"I somewhat naively thought 'a couple of million' was two million," Persson said on Reddit (via VentureBeat ). "I had no doubt in my mind that a Psychonauts 2 would earn that money back easily. Turns out they wanted 18 million dollars, haha. I don't have the time at the moment to even try to get educated enough to make an 18 million dollar deal. Perhaps in some distant future when I'm no longer trying to make games, I could get into angel investing. I've made one private investment into a game so far, at $100K, and it's frankly a lot more work than I thought."

The comment from Tim Schafer that kicked off the proceedings mentioned "a few million dollars," but Persson later reportedly said $13 million was a "can do " proposition. It may be disappointing, but it's hard to blame Persson for his hesitance. $18 million would be a large chunk out of almost anyone's budget, even at his 2012 earnings of more than $100 million .

Source

Steam News / 6 February 2013

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