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Steam News15 April 20242y ago

Devlog #1 - New look, Old Fingers

Hey everyone! In the last post, we promised to update the look of the game, and now it's time to report on it. Level Redesign We finished redesigning the level and are really happy with the results.

Full notes

Full PSYCHOFINGER update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! In the last post, we promised to update the look of the game, and now it's time to report on it.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Store
changedHand redesign, new Weapons and animationsThe hand was also changed, now it has all 5 fingers! It allows us to make each weapon distinct from each other. And with the help of talented animator, we managed to make animations better and much more interesting!
changedHand redesign, new Weapons and animations(some work in progress animation for a weapon)
changedNew enemies, levels and bossesWe started working on a second level for the game: an abandoned circus! It will be bigger to include larger amount of enemies (bigger in sizes too) and allow you to use movement mechanics more freely.
addedNew enemies, levels and bossesRight now, we've made walls and small decorations for it, but in the upcoming weeks it will receive a lot of new decorations and enemies.
addedWant to see all the changes in action? Check out our Steam Store page!We made a new trailer with a new track, and it includes all the changes + some more stuff: https://store.steampowered.com/app/2617870/PSYCHOFINGER/
changedWant to see all the changes in action? Check out our Steam Store page!Thank you for sticking with us! We'll try to make devlogs a regular thing to keep you posted about the state of the game <3

PSYCHOFINGER changes

changedThe hand was also changed, now it has all 5 fingers! It allows us to make each weapon distinct from each other. And with the help of talented animator, we managed to make animations better and much more interesting!
changed(some work in progress animation for a weapon)
changedWe started working on a second level for the game: an abandoned circus! It will be bigger to include larger amount of enemies (bigger in sizes too) and allow you to use movement mechanics more freely.
addedRight now, we've made walls and small decorations for it, but in the upcoming weeks it will receive a lot of new decorations and enemies.
addedWe made a new trailer with a new track, and it includes all the changes + some more stuff: https://store.steampowered.com/app/2617870/PSYCHOFINGER/

Level Redesign

We finished redesigning the level and are really happy with the results. Everything looks like a hand drawn picture, and the difference between 3D and 2D elements is barely visible.

Hand redesign, new Weapons and animations

The hand was also changed, now it has all 5 fingers! It allows us to make each weapon distinct from each other. And with the help of talented animator, we managed to make animations better and much more interesting!

(some work in progress animation for a weapon)

New enemies, levels and bosses

We started working on a second level for the game: an abandoned circus! It will be bigger to include larger amount of enemies (bigger in sizes too) and allow you to use movement mechanics more freely.

Right now, we've made walls and small decorations for it, but in the upcoming weeks it will receive a lot of new decorations and enemies.

Want to see all the changes in action? Check out our Steam Store page!

We made a new trailer with a new track, and it includes all the changes + some more stuff: https://store.steampowered.com/app/2617870/PSYCHOFINGER/

Thank you for sticking with us! We'll try to make devlogs a regular thing to keep you posted about the state of the game <3

Source

Steam News / 15 April 2024

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